
2       3/14/18 - TrespasserGuy    

*Placed more foliage, such as trees, logs, and plants
*Placed various rocks and pebbles
*Edited terrain to create a valley
*Imported Tribe B raptor
*Imported most of the retail Tres guns, with exception of Browning and Barret .50
*Placed guns in playing area
*imported sound ambience triggers. Bird sounds and forest loop


3       3/16/18 - Draconisaurus

*Imported wood shack
*Imported The Lost World classic film poster


4       3/16/18 - Shep

*Imported water from Jungle Road
*edited some more terrain

5       3/16/18 - TrespasserGuy

*Placed more foliage
*Edited terrain around pond area
*Place M14 rifle around pond area
*Placed another B raptor around pond area

6	3/17/18 - TheIdiot

*Imported objects:
*SFoundwall00-00
*TWaterfall00-00
*TFakeGround00-00
*VCanopyVine01-00
*MossHanging00-00
*MossHanging01-00
*TPoolDisturb (put this in water to create water ripples)

*Added background mountain object.
*MOVED THE BASEMENT so it isn't overlapped by the background mountains - you can find it near where it was previously, just behind the mountain object.
*Added the rough beginnings of a lagoon, and a canal which feeds it.
*Added a cliff overlooking said lagoon.
*Added a cavern to the right-side of the first fork. I left a hole in the celing at the opposite end for an exit route, which leads to the top of the cliff.
*Added a stream running from the cavern into Shep's Pond (stream + waterfalls need proper mesh in later build to look good).
*Added Music trigger (MUSIC - MAYAN CITY) to cave entrance.
*Added appropriate ambient sounds to new waterfalls.
*Updated clipping distance and terrain rendering settings for long draw distance.
*Added custom sky and its corresponding folder.
*Changed the time to sunset, and the weather to misty.
*Smoothed out the edge of Shep's Pond so it's easier to get out of.
*Smoothed out some terrain in general.
*Pushed the billboards around the starting position back so they aren't so close to the path.
*Added real trees where the billboards were and detailed the area a bit more.
*Repositioned Anne so she doesn't spawn in the ground.
*Edited this file to make TrespasserGuy's first post consistent with the rest.


7	3/17/18 - Draconisaurus

*Added Mayan artifacts
*Added Mayan Face
*Added full-body skeleton
*Updated changelog numeration to reflect version number

SKY NOTES
*Omitting HD texture folder structure from backup for ease of updating; to be included whenever changed
*Latest HD textures found in version 5
>> http://www.mediafire.com/file/juq232pc7u9fadq/Tres20_V0.6_TheIdiot.zip


8       3/18/18 - TrespasserGuy

*Imported PHJeepCrshedTire00-00
*Fleshed out left path with foliage and rocks
*Updated cave - the waterfall pond is now elevated so there's a secondary waterfall leading to the flowing water
*Mayan head is now placed high on the walls of the cave, looking down at the player
*Placed jeep, skeleton, and a VP70 alongside the left path
*Added a Hammond voiceover to go along with jeep

9	3/18/18 - TheIdiot

*Imported objects:
*HunterTent00-00
*PClimbRope00-00 (a rope which can be climbed)
*TFakeLighttoBaseTrans00-00 (fake version of similar TrnObj)
*All S_AlumWw objects
*All Pscafplank objects
*Pplywoodsheet1-00
*Pplywoodsheet2-00
*Pmetalbeam00-00

*Changed the number format on the archive, as V1.0 should be the release version. That makes this V0.0.9, next V0.1.0, then V0.1.1, etc.
*Added a mountain between the left path and the cave.
*More general smoothing and terrain work in the cave.
*Added an exit climbing puzzle to the cave.
*Started making a small camp at the new cave exit.
*Added a couple of rocks to left path.
*Added some billboards.
*Moved some of the Mayan stuff deeper into the cave.

10      3/30/18 - TrespasserGuy

*Placed foliage and rocks along the left path.
*Edited the terrain to make it more mountainous
*Added a secondary fork in the path for even more non-linear fun
*Fixed up the area around the camp exit to the Mayan cave
*Added a music trigger in left path area (MUSIC - JR GENERAL AMBIENT)
*Added a huge mountain that I modeled after the Summit level in the middle of the map. Could be used for the end of the level itself, just like in the original game

11 4/20/18 - Draconisaurus

*Added PV cooling tower
*Added foliage, trnobjs, raptor around cooling tower

12 4/26/18 - TheIdiot

*Finished off the camp plateau.
*Added a couple of Raptor Bs to the plateau.
*Started on the plateau-end entrance to the narrow gorge.
*Added some rough cliff textures around the level.
*Raised TrnObj_Ingentown02-150 to a height of 8 so that it always overlays jungle texture
*The usual smoothing buisness.
*Deleted a value from TDistantMountains00-00.

13  4/26/18 - TrespasserGuy

*Sculpted more of the terrain, added yet another secondary path
*Imported objects:
*PlnFence02-00
*PlnFence03-00
*PlnFenceGate-00
*PlnGate01-00
*PlnGate02-00
*Added a concrete perimeter around the PV cooling tower

14  4/29/18 - Draconisaurus

*Added BioSyn Jeep, Motorcycles, Tires
*Added InGen Bridges
*Added SS Bridge
*Added Swamp Planks
*Added TC Cage
*Added Gun Instances
*Added Kentro
*Edited Bridge Terrain

15  4/30/18 - TrespasserGuy

*Added InGen crates, wood and metal
*Created a crate stacking puzzle for getting into the compound
*Edited area around compound to make a swampy area

16  5/7/18 - Draconisaurus

*Added burnt hunter tent
*Added keypad puzzle
*Added con trailer

17  5/17/18 - Draconisaurus

*Added Hammond House

18  5/28/18 - TrespasserGuy

*Imported IJ dirt path
*Imported some geothermal pipes and railings
*Imported metal staircase
*Turned area around cooling tower into a fully recognizable geothermal plant

19  5/30/18 - Draconisaurus

*Added plant exit road + foliage/trnobjs
*Placed HammondHouse, edited terrain
*Added hppav-geothermal models + white truck ,

20  5/31/18 - TheIdiot

*BUG FOUND: Hammond's House was imported without physics!
*Imported:
 HRSPicnicTable00-00
 PLabPlzabench01-00
 PMetalHwySdgs00-00
 TFakePath00-00
 IT_oldfence06-00
 IT_oldfence11-00
 STermWallGates00-00
*Moved Mansion further away to side of mountain. Kept Draco's crater as it was.
*Added roads connecting the Geo Plant and Hammond's Mansion, as well as branching off in new directions.
*Added tiered terrain around Mansion.
*Started decorating the area around Mansion.
*Added entrance fence to Mansion with JP-esque gate.
*Added fake ground back around edge of canal.
*Added water into canal.
*Added bridge over canal and extended road from there.
*Added very basic cliff textures all over level.
*Added missing gate to Geo Plant.
*Extended one of the pits on way to Geo Plant to look like a lava flow.
*Episode III: Revenge of the Terrain Smoothing.

21 6/3/2018 - TrespasserGuy

*BUG FIXED: Hammond's house now has physics
*Rope puzzle in Mayan cave is now solveable, rope can now be easily climbed
*Tidied up physics and magnet problems in Hammond's House. Crate stacking puzzle must now be solved to get into house
*Added (MUSIC - HAMMOND HOUSE) trigger around mansion.
*Added Hammond VH146 voiceover trigger around mansion
*Imported Lake object and placed in the empty space at the end of the canal
*Started work on the mountain road, leading up to "volcano" area

22 8/29/2018 - Draconisaurus

*Raised terrain in areas where player could go OTP
*Filled in alternate path to geo plant with trnobjs and foliage

23 9/9/18 - TrespasserGuy

*Fixed some terrain in area outside of Hammond mansion to match dirt road
*Placed more foliage along road parallel to moat
*Added more detail to road leading put the mountain
*Flattened terrain so we aren't boxed in anymore
*Added more path options
*P.S. Guys we got about two months to finish this for the anniversary!!

24 9/10/18 - TheIdiot

*Imported:
-SFloodcon-00 and all associated instances
-stharborwalls00-00 and all associated instances
*Added an undecorated mine of some sort to the cliff near the Mansion.
*NOTE: Pmetalbeam00-00 objects on side of cliff at mine need trigger to freeze them in place.
*Added an undecorated shack to the top of the mine.
*Laid out basic terrain objects along Mansion road.
*Added some Raptors to Mansion road.
*Removed tunnel under Mansion fence as it would negate puzzle requirements to enter Mansion. Moved fence to cliff edge to prevent entry.
*Adjusted ridge next to Mansion road as it felt quite claustrophobic and obstructed scenic view of lake.
*Added tunnel through mountains on Mansion road.
*Continued road after tunnel toward T-rex paddock-esque cliff.
*Added dock to lake with crashed truck.
*Added "muck" to lake.
*Added a small island to lake.
*Laid out basic terrain objects in lake valley.
*Connected dock and mine to main road network.
*Added dam control building to end of canal.
*Added floodgate to end of canal - potential puzzle: close/open floodgate to get something out of canal?
*Connected dam control building to main road network.
*Added random little ledge-thing to flood control-mountain road crossroad (it was neccessary, trust me).
*Smoothed some terrain as per usual.
*Improved some off-the-path terrain.

25 9/20/18 - TrespasserGuy

*Imported:
Fences and gates for paddocks
*Placed paddocks in paddock area, also near JP1-esque T-rex cliff
*Added foliage around level
*Sculpted out a path in swamp near back of Geo Plant

26 9/21/18 - TheIdiot

*Imported:
SOcean00-00
NOTE: Ocean object could use re-model to mesh properly with coast.
*Roughed out rest of level area.
*Added remaining roads, including those leading to proposed dock area and cliffside building.
*Completed the fencing system.
*The Terrain Smoothing Strikes Back.

27 9/22/18 - TrespasserGuy

*Imported Bridge model
*Added hotel foundation on cliff
*Sculpted cliff road leading to beach area :p
*Placed foliage in paddock

28 9/25/18

*Added Rebel's Tres box easter egg
*Added LAB concrete pier
*added Docks foliage/trnobjs

29 9/29/18 - TrespasserGuy

*Filled in areas of foliage in first half of level
*Placed foliage in the empty space to the upper left of the level

30 10/05/18 - TheIdiot

*Imported Boundary objects and placed them appropriately to block off out-of-bounds areas.
*Added temporary triggers and boundaries to block off unfinished 2nd half of level.
*Collapsed tunnel temporarily.
*Raised ridge behind swamp temporarily.
*Added starting text trigger welcoming player to the level.
*Added some terrain textures here and there.
*Added music:
	To start of level -> MUSIC - JR UNEASY AMBIENT
	To mountain ascent -> MUSIC - PLAINS TRAVELING #2
	To Geo plant -> MUSIC - IJ JUNGLE AMBIENT 1
	To paddock entry -> MUSIC - GEO PLANT COURTYARD
*Changed music:
	At Hammond's House -> MUSIC - INGEN COMPLEX AMB

31 10/08/18 - Draconisaurus

*Made backwards-escape terrain for bridges
*Moved geo gate passcode to hunter tent
*Imported Ops Center
*Imported Helipad
*Imported TLW Pteranodon

32 10/23/18 - Draconisaurus

*Imported furnishings etc. for Ops Center
*Placed furnishings etc. in Ops Center

33 10/27/18 - TrespasserGuy

*Created a legitimate ending to the level

34 10/28/18 - Draconisaurus

*Inclusion of texhw files
*Final Trespasser 20th Anniversary release

