group $RaptorAcrestedBody-00 = {
    float ext_ImportScale = 1.000000
    int ext_GeometryType = 1
    float Mass = 90.000000
    bool Tangible = true
    bool Moveable = true
    bool Climb = true
    bool Visible = false
    float Damage = 1.000000
    float Armour = 1.000000
    string SoundMaterial = "RAPTOR-BODY"
    int AIType = 2
    float AIMass = 0.600000
    float Danger = 0.300000
}

group $RaptorAcrestedHead-00 = {
    float ext_ImportScale = 1.000000
    int ext_GeometryType = 1
    float Mass = 90.000000
    bool Tangible = true
    bool Moveable = true
    bool Climb = true
    bool Visible = false
    float Damage = 25.000000
    float Armour = 2.000000
    string SoundMaterial = "RAPTOR-HEAD"
    int AIType = 2
    float AIMass = 0.600000
    float Danger = 0.800000
}

group $RaptorAcrestedSh = {
    float ext_ImportScale = 1.000000
    int ext_GeometryType = 1
    int NumJoints = 21
    int PVA = -2
    bool Merge = false
    bool Split = false
    bool Wrap = false
}

group $RaptorAcrestedTail-00 = {
    float ext_ImportScale = 1.000000
    int ext_GeometryType = 1
    float Mass = 90.000000
    bool Tangible = true
    bool Moveable = true
    bool Visible = false
    bool Climb = true
    float Damage = 0.000000
    float Armour = 0.500000
    string SoundMaterial = "RAPTOR-TAIL"
    int AIType = 2
    float AIMass = 0.600000
    float Danger = 0.300000
}

group RaptorAcrested = {
    int ext_GeometryType = 1
    int Archetype = 0
    int Team = 21
    bool MipMap = false
    bool ActLookAround = true
    bool ActNothing = true
    float Width = 0.750000
    float HeadReach = 2.620000
    float TailReach = 3.700000
    float JumpDistance = 2.000000
    float JumpUp = 1.000000
    float JumpDown = 3.000000
    float WalkUnder = 1.000000
    float WalkOver = -1.000000
    float JumpOver = 0.750000
    float CrouchUnder = 1.000000
    float MoveableMass = 0.680000
    float HitPoints = 90.000000
    float ReallyDie = -30.000000
    float Regeneration = 1.000000
    float CriticalHit = 35.000000
    string Class = "CAnimal"
    int PVA = -2
    int NumJoints = 21
    int NumDoubleJoints = 6
    bool Curved = true
    string Type = "Raptor"
    string Head = "$RaptorAcrestedHead-00"
    string Body = "$RaptorAcrestedBody-00"
    string Tail = "$RaptorAcrestedTail-00"
    float Diffuse = 1.000000
    float Specular = 0.000000
    float SpecularAngle = 32.000000
    string SoundMaterial = "RAPTOR-FOOT"
    float BiteTargetDistance = 1.250000
    bool ActDie = true
    string DetailShadow = "$RaptorAcrestedSh"
    bool ActGetOut = true
    bool ActOuch = true
    bool ActDying = true
    float Anger = 0.500000
    float Bravery = 0.500000
    float Hunger = 0.500000
    bool ActWander = true
    bool ActFlee = true
    bool ActApproach = true
    bool ActRearBack = true
    bool ActMoveBy = true
    bool ActGlare = true
    bool ActSnarl = true
    bool ActCroon = true
    bool ActBite = true
    bool ActEat = true
    bool ActDrink = true
    float WakeUp = 75.000000
    float Sleep = 120.000000
}
