--- ||| Basement ~ Trespasser Jungle v0.2 ||| ---

A Trespasser basement level by Draconisaurus

[]Contents[]

1. Installation
2. Usage Instructions
3. Credits

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1. Installation

   Place the level files* into your "\data" directory.

Level files*
	Base~TresJungle-130.pid
	Base~TresJungle130.swp
	Base~TresJungle.grf
	Base~TresJungle.scn
	Base~TresJungle.wtd


2. Usage Instructions

   Base~TresJungle is a bare-bones level (created from startlev) where ALL of the jungle-type foliage from Trespasser has been imported into a neat little basement on the side. The initial object placement was based on the JR basement, which happens to be right by the origin (0,0,0). Some objects were missing from JR and were brought in from other levels like IJ and given appropriate placement. Also in this level is a nearly full range of the terrain objects you will find in the jungle environments of Trespasser (in Base~TresJungle, these use the IJ terrain palette), not to mention a plethora of rocks (IJ and JR were hiding most of them).
   There are admittedly some Tres rocks not featured in this level but they were not found in ANY jungle level, so I felt it fitting to keep them out. The pine-type foliage level will include all rocks found in pine levels (some overlapping from jungle); feel free to move rocks from anywhere into your own level, or your copy of the jungle base level.
   Since Base~TresJungle was begun with startlev and has all its basic components still, you can: use it as the starting point for a new level; export the objects you want out and into your own level; or import* the entire GRF directly into your already existing level to instantly add the foliage set.

*To import a GRF via GeomAdd: first, using Select All; turn all object types other than TrnObjs on, export into a new folder, then turn TrnObjs on and export into the same folder. Place the GRF file in this folder and import the single file with GeomAdd as you usually would (don't import the TPMs you created to extract the textures). Take note that this will replace any base instances in the destination level including Anne and TrnPlacement-00 - best to back up their script/location and update manually after import (and delete the new sky/start objects if you don't want them, etc.)


3. Credits

   Level Creation & Design.....................Draconisaurus
   Suggestion for creation......................machf
   Material from Trespasser....................The Tres Dev. Team


Trespasser (c) 1998 Dreamworks Interactive, Electronic Arts
Used without permission