Trespasser - Shell Generator produces all game files needed to begin building a level and provides all necessary models. Please follow the steps below. ..
(Easy-Steps)
Enter Level Name: The name chosen can be any name desired up to sixteen characters (small case).
Choose Swap Size: Input any valid # from 6 - 20. If User selects
a lower number than 6 or a higher number than 20 for your swp file, the pid will be set to 6mbs by default.
Depress 'Create Button' Level files will be created in the directory in which this program resides. Move these files into the Trespass/Data folder (if you are using the Trespasser Demo or the Trespasser Data Folder (if you are using Trespasser retail version).
*Note, retail version must be hard-drive installed in order to edit or create levels. For more information, please visit the forums at: http://www.trescom.org/
Drop created file labeled, 'Trn_Placement.values.txt' into the Import_Models Folder. This file is important as it tells the engine what .wtd (terrain file) to load (this information is held inside the Trn_Placement Model). This is automatically produced to match your new level's name.
Using GeomAdd, Choose 'Import Directory' from the available button options with the program. Be certain that the import coordinates are set at; 0, 0, 0. If you do not have GeomAdd, you may download it at; http://www.trescom.org/ under the downloads section.
Select your level's '.SCN FILE'. from the Trespasser/Data Folder, then click 'OK'. This will be the named file that you just created -
Check off option; 'change texture names to form'. This is Important! If you do not do this, Ann's Tattoo will break and the level will not load. ..
Last Step. Once GeomAdd is done packing the textures and adding models, click 'OK' That's it, you're finished. ..