
group $TyrannosaurusTLWMSBody-00 = {
    float ext_ImportScale = 1.000000
    int ext_GeometryType = 1
    float Mass = 100.000000
    bool Tangible = true
    bool Moveable = true
    bool Visible = false
    float Damage = 1.000000
    float Armour = 1.000000
    string SoundMaterial = "TREX-BODY"
    int AIType = 2
    float AIMass = 1.000000
    float Danger = 50.000000
}

group $TyrannosaurusTLWMSHead-00 = {
    float ext_ImportScale = 1.000000
    int ext_GeometryType = 1
    float Mass = 100.000000
    bool Tangible = true
    bool Moveable = true
    bool Visible = false
    float Damage = 75.000000
    float Armour = 0.750000
    string SoundMaterial = "TREX-HEAD"
    int AIType = 2
    float AIMass = 0.900000
    float Danger = 100.000000
}

group $TyrannosaurusTLWMSTail-00 = {
    float ext_ImportScale = 1.000000
    int ext_GeometryType = 1
    float Mass = 100.000000
    bool Tangible = true
    bool Moveable = true
    bool Visible = false
    float Damage = 1.000000
    float Armour = 1.250000
    string SoundMaterial = "TREX-TAIL"
    int AIType = 2
    float AIMass = 0.700000
    float Danger = 10.000000
}

group TyrannosaurusTLWMS = {
    float ext_ImportScale = 1.000000
    int ext_GeometryType = 1
    string Class = "CAnimal"
    string Type = "Raptor"
    int Dinosaur = 6
    int Archetype = 0
    int Team = 5
    float HitPoints = 1500.000000
    float ReallyDie = -10.000000
    float Regeneration = 1.000000
    float DieRate = 2.000000
    float CriticalHit = 350.000000
    float Width = 3.500000
    float Height = 20.000000
    float WalkUnder = 20.200001
    float CrouchUnder = 20.100000
    float WalkOver = -0.400000
    float JumpOver = 0.700000
    float HeadReach = 10.000000
    float TailReach = 11.000000
    float ClawReach = 2.000000
    float JumpDistance = 1.000000
    float JumpUp = 1.000000
    float JumpDown = 12.000000
    float UpAngle = 45.000000
    float DownAngle = 50.000000
    float MoveableMass = 350.000000
    float Speed = 51.000000
    float FeintTargetDistance = 1.500000
    float BiteTargetDistance = 1.250000
    int PVA = -2
    int NumJoints = 21
    int NumDoubleJoints = 1
    string Head = "$TyrannosaurusTLWMSHead-00"
    string Body = "$TyrannosaurusTLWMSBody-00"
    string Tail = "$TyrannosaurusTLWMSTail-00"
    string Foot = "$TyrannosaurusTLWMSFootR-00"
    string LeftFoot = "$TyrannosaurusTLWMSFootL-00"
    bool Curved = true
    bool Floats = true
    float Specular = 1.250000
    float SpecularAngle = 32.000000
    string SoundMaterial = "TREX-FOOT"
    bool TerrainPathfinding = true
    int MaxNodes = 64
    int MaxAStarSteps = 2
    float SenseTerrain = 32.000000
    float SenseObjects = 16.000000
    float SenseAnimates = 64.000000
    float MaxPathLength = 25.000000
    float NodesPerSecond = 8.000000
    float TimeToForgetNode = 180.000000
    bool ActSnarl = true
    bool ActCroon = true
    bool ActHowl = true
    bool ActDie = true
    bool ActEat = true
    bool ActDrink = true
    bool ActLookAround = true
    bool ActApproach = true
    bool ActWander = true
    bool ActGlare = true
    bool ActBite = true
    bool ActPursue = true
    bool ActNothing = true
    bool ActGetOut = true
    float Bravery = 1.000000
    float Anger = 0.250000
    float HumanAnger = 0.250000
    float DamageAnger = 0.500000
    float Hunger = 0.800000
    float HumanHunger = 0.700000
    float DamageHunger = -0.050000
    float Curiosity = 0.100000
    float HumanCuriosity = 0.350000
    float DamageCuriosity = -0.400000
    float Love = 0.025000
    float HumanLove = 0.025000
    float DamageLove = -0.600000
    float Fear = 0.025000
    float HumanFear = 0.025000
    float DamageFear = 0.050000
    float Thirst = 0.150000
    float DamageThirst = -0.100000
    float Solidity = 1.000000
    float DamageSolidity = -0.100000
    float Pain = 0.000001
    float DamagePain = 0.150000
    float WakeUp = 74.000000
    float Sleep = 75.000000
    bool ActStayNear = false
    bool ActStayAway = false
    string StayNearTarget = "DUMP"
    float StayNearMax = 5.000000
    float StayNearOK = 6.000000
    string StayAwayTarget = "DUMP"
    float StayAwayMin = 5.000000
    float StayAwayOK = 6.000000
}
