TC Isles

 

          Developed by: TresCom

 

                   TresCom Isles is one of the latest levels made for Trespasser. There are many attributes that make TC Isles unique when compared to others levels. Throughout its level design, model architecture, and texture art, it shows the style, and talent of its artists and creators.

          When I first played the level, I can still remember my excitement. This was supposed to be the best level of its time; the first level to have completely new models and use no Trespasser based terrain; in other words, a completely original masterpiece. Having loved Trespasser the game itself, I was no less than excited to compare the two; what I found was amazing. Tons and tons of space to explore. Unlike the old Trespasser, this level called for exploration, instead of following a direct path. You had to look for everything yourself. Nothing was left for u to follow. Now, the average critic would most likely say, “Well, it sounds so difficult, that it might get boring.”

 

          Now this is a logical explanation, and I would think this as well, but some how, the creators and minds at TresCom have made a level that requires exploration, but is simple. Finding your destination is simple. Yes, it is true. Somehow, though there are thousands of feet of space, you easily find where you need to go. Yet, it isn’t too easy. Ahhhh.

 

Also, there isn’t only one way in which to get someplace. There are literally 6 different ways to reach a single destination. Some paths, may, at times, be slightly more difficult than others and that is what makes the game interesting. The game simulates randomness and chance. It makes the game feel more real.

 

Speaking of realism, the game is as real as it gets. The scenery is awesome. You really feel like you are in the island. You really feel like you are being ripped apart by the raptors jaws. You feel like you are falling off a cliff. The world around you is so immense and thrilling. You get to travel throw different terrain and incline levels and see many different plants. Everywhere you walk looks and feels like a real jungle. The shrubs, trees, grass, rocks. They all appear authentic. I can not explain the scenery in words. It is amazing. Take a look at the screens I have posted up here. You know what. Don’t look at the screens, play the level yourself.  P.S. That is, after you read my review : )

 

 

Another thing that brings goose-bumps to my skin is the model detail. When playing the older Trespasser levels, the first thing you will notice it how bad the graphics are. I know the game is one of the most realistic there is but come on. Well, you can’t say that because Trespasser was made way back in ’98, when I was still in like in the 5th grade. Anyways, TC Isles has improved the detail a lot with these things:

 

-         More Triangle

Well duh! This one is kind of obvious. Trespasser’s models can have up to 2048 triangles (kind of a small amount compared to the level of detail in today’s games) but for some reason, the old Trespasser’s level’s models never had much more than 200. Well, TC isles increased the amount of triangles slightly. Still, it did do a good job and you can notice the difference.

 

-         24 – bit Textures

If you have ever made models (I should say textures) for Trespasser, you will know that trespasser works best with 8 – bit textures. Yes, those textures are very un-detailed. Most of today’s games use 16-bit textures. Well, TresCom went past that and put in 24-bit textures to give TC Isles an extra boost in detail. Unfortunately, the textures size still must be 256 x 256 pixels, which I might add is extremely small. That is why some models look as if they have been stretched out of shape (it is actually the texture and not the model). Hopefully Big Red will find a way to increase 256 x 256 to something like 1048 x 1048.

 

 

Here is one of the models from TC Isles. OOOh, Ahhh. Yes it is amazing. I love this model a lot because the textures don’t look so stretched out from a little ways away (lol). TresCom did an excellent job on their models. As I said before they are all original.

 

I just absolutely love the trees they made. The palms, big ones like this, and the tall skinny ones too (I like the last one the most because they remind me of me. I am tall and skinny.) The leaves are so rich in color (too bad they look a little boxy). What would an island be without trees?

 

Little shrubs and small palms like the one above add effect too. They give it a more forestry feeling, for most of what you see in a jungle or forest is on the floor.

 

I love the rivers in this level. They look so real. The new sounds they added are awesome. Oh, I forgot to talk about sounds. TresCom has done an awesome job with the sounds. Completely new sounds (I think, still have to confirm that).  Everything has a sound and authentic one too. And the sounds feel like they are never reused in other models (though they most likely are).

Talk more about the river. The new waterfalls are spectacular. I love the way they look. This screen above is one of my favorite ones. The water and the waterfalls just add a special aw to the scene. I would have loved to see a huge water fall. Like one about half the size of the Niagara Falls. Unfortunately, that type of fall would not match the levels style. Speaking of style, you can feel TresCom’s style in the map when you play it. You can just tell it wasn’t made by EA Games (the people who made the original trespasser). You can just feel TresCom’s ‘style’ in the level. I guess every artist/designer has their own style.

 

Another thing that is radical is the new dinosaurs. They have got a new raptor model even. Check it out above. Slightly taller, and better hands, I would definitely call this and improvement. It looks great; very scary when it is charging at you. You can see that great truck in the background. I almost thought that it was from the original Trespasser, but it turns out, that I am pretty sure that it is made by TresCom.

 

Here you can see a Gallimimus about to take a chunk out of a plant. TresCom has awesome modeling skills. To be perfectly honest, Remdul did every single model for this level. A lot of work I know. He is an amazing guy. While creating this level, TresCom made some awesome discoveries and achievements. Here are some of them:

 

-         Plant AI Value

Now, this mite not mean much to most of you, but if you are a level designer/creator, you should be jumping for joy. They found out how to make a plant eater eat plants, which was never known before.

 

-         Jumping Raptor

Now, this wasn’t quite perfected at this stage, but with the level did come a jumping raptor. Still very glitchy, but the raptor did jump. Latest news shows that Big Red is perfecting it and has made an action value that will allow you to call for the ‘jump’ action. Again, level designers, jump for joy.

 

-         Map

The invented an in-game map for this level. An ‘x’ marks your position and it moves when and where you move. Awesome huh?

 

Well, that is basically it. I have mentioned almost everything about this level. But I won’t mention everything of course, so you can have a little fun playing it.

 

 

In the End it comes down to the Pros, and the Cons. Pros being the good things, and Cons being the bad things. And here is what I came up with:

 

Pros – Better detail than last trespasser levels. Better textures than last trespasser levels. Great level design. Plenty of puzzles and features. Not too hard, but not too easy. Immense map to explore. New dinos. Completely original models, textures, and sounds. Good quality sounds. New features, such as maps and new cheats like ‘invul’ (forgot to mention that). Great realism. Realistic physics (uses trespasser’s demo engine, which has about the same physic realism as the real trespasser.exe. Improved AI. And finally, overall, great game play.

 

Cons – Could have had more triangles in models. Sometimes, finding your way around the area becomes impossible at the beginning (that changes after you play it a few times). Some problems or oddities at times will occur with dinos (happens on all level with trespasser).

 

That is it. I give the level an A-.

 

“A minus!” you might burst out screaming. Give it an A!

Well, I personally believe they could have done a little better with the triangles (made models more detailed). But I still loved it. It is the best trespasser level out so far.

 

A special thanks to me for taking good screens (just kidding. But I did take all the screens.)

And one to TresCom for such an awesome level.