Tutorials - Creating skins with MAX
Not all models can just be exported from MAX and then imported into a level. In the next few steps I will go through a few of the requirements that apply to dinosaur skin models. In this case we use an .3ds "RaptorB", exported from one of the original levels with TresEd, as template.

Okay, so what we've got so far is a skin model which we will later rig in TPDC. But obviously there's one more (small) task left: exporting.

Next tutorial: Exporting models from MAX
Copyright by Martijn Buijs.