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 No frames, no flash, no long
wait times for the page to pop up.   WebmasterMake Trespasser Secrets Your Home PageTSOrd aka
 Charles K. Hughes
 ICQ: 43403297
 AIM: TheRealTSOrd
 |  | 12/15/2000 
                  12/9/2000I'm on vacation from 12/18/2000 through 1/7/2001. 
                    I've be visiting Florida with my new digital
                    camcorder.  If I'm allowed to record the Jurassic Park
                    stuff at Universal, you can expect a short movie to appear
                    on this site when I get back. :)Added Will Simpson's new trespasser website http://burroughs-city.freeservers.com
                    to links page.Added Isle
                    Sorna source file.Nothing new on reverse-engineering Trespasser, sorry. 
                  10/21/2000
                
10/20/2000
                Long time between updates here.  I've been busy with RL
                so I haven't done any RE work.  However, Zandor has been
                hard at work creating the newest version of the  Isle
                Sorna/Trespasser map.  I've kept the old one up as well, but true die-hards
                will want to get the newest version.
                   
                  10/13/2000At 6:25pm EST, the first successful recreation of a GRF
                    took place. I'd like to kill the guy who created the GRF
                    format myself.  It's been fun, but now is the time for
                    serious work - cracking the SCN file.  I'm not posting
                    a downloadable proof of concept because the file size is
                    just too big even for the testscene. And, I don't have any
                    pictures, because I haven't figured out how to show what
                    I've done. 
                  10/10/2000Ah, looking for news are you...well, just so happens
                    that I got some. I've managed to recreate the Assembly table
                    and it looks correct though it probably has a few bugs in
                    it.  Anyway, tomorrow (it's 11:48pm right now :) I'll
                    be working on recreating the GRF.  I don't think I'll
                    have any problems with doing that, and it should be
                    considerably easier than recreating the Assembly
                    table.  So, look for the GRF Proof-of-concept to be
                    posted tomorrow night.  Right now though, I need some
                    sleep. 
                  9/30/2000Weekends come and go way too fast.  I got to act
                    this past weekend as an expert witness at a mock
                    trial.  Then I goofed off and fragged all day on Sunday
                    in Unreal Tournament.  Monday I worked a bit on
                    Trespasser and I'm working on right now.  Only taking
                    time out to update Bill Browns's music link and post this
                    little note.  I don't foresee anything preventing me
                    from posting the newest proof this coming weekend, maybe
                    even earlier. 
                  9/21/2000Well, doesn't look like I'll get proof up this
                    weekend.  Between helping my brother build his house,
                    driving the kids to soccer, theatre & church, and
                    working on my computer and my son's computer I haven't had
                    much time.  Anyway, I'll be working on it tomorrow and
                    the proof should be available by next weekend.A couple of new previews/postmortem items on the Links
                    page. 
                  9/9/2000I've upgraded my computer: 800mhz AMD Athlon
                    Thunderbird, ABIT KT7-Raid Motherboard, 256mb PC133 ram,
                    45gb 75GXP IBM Deskstar HD, SBLive Platinum, GEForce2
                    (Creative Annihilator), and a Chrome Orb to cool the
                    CPU.  Bitching fast...53fps
                    in Trespasser.Been working on the upgrading so the RE stuff has been
                    delayed.  However, I've gotten a nice breakdown of the
                    object Attributes, and I'm working on the object Mapping and
                    Material portions now.  Work is coming along nicely
                    with no problems so expect a proof-of-concept next weekend. 
                  9/4/2000
                
7/29/2000
                
7/24/2000Updated the Reverse-Engineering
                    section with the latest news.Added new utility
                    (by Andres) to extract screen shot from saved gamesmini screen shots added to all save game downloads8 new saved
                    games added - All the new saved games are at the end of
                    the level just beyond the point where the game normally
                    sends you to the next level.  Be aware that on some
                    levels there are multiple points that will send you to the
                    next level, this is especially true with Level 1: The Beach.Fixed various broken links 
                  7/23/2000Trespasser Level Audio editor v1.0.2 released. 
                    Intro fixed (hit escape to skip it), minor fixes, smaller
                    size.  If you've tried TLAe before and had a problem,
                    please try it again and let me know if the problem remains. 
                  3/21/2000Updated the Forums listing and the
                    Links page to remove dead forums
                    & broken links and to add previews and reviews.Updated Reverse-Engineering page with a quick note
                    on what's going on.Updated Easter eggs page
                    with new additions.Updated Bugs &  Cheat pages
                    to include a note about Shock
                    Absorbers.Updated the Toxin rifle cheat.Added "Useless Bugs" to the Bugs
                    page.Added a  Humor page.Added a link to Bill
                    Brown's music - he's the composer of the Trespasser
                    music.Added Zandor's work on changing terrain files for each
                    level to My Patches
                    page.TLAe should get an update this month. 
                  3/19/2000TLAe version 1.0.1
                    released.  The original had a few bugs, including one
                    that prevented sound files from being created.  This
                    update also allows the user to skip the intro by hitting the
                    ESCAPE key.  To use the new version you must download
                    the original and install it first. 
                  2/13/2000
                
2/8/2000
                
2/7/2000
                
2/6/2000Trespasser Level Audio editor  -  version
                    1.0, courtesy of the Trespasser Reverse Engineering Society.Now everyone gets to play with the audio in
                    Trespasser.  If it doesn't work for you, let me know
                    what happens so I can fix it.  Suggestions for making
                    it better are always welcomed.
 
                  2/5/2000The new toxin rifle cheat
                    is flawed - it doesn't work on some levels.Andres has released a new version of GeomExt. 
                    An actual screen shot from 3ds Max of a raptor extracted
                    from Trespasser is below. [Image
                    removed, click here to view] 
                  1/29/2000Thanks go out to Wei
                    Ho for his artistic talents and the sharing of
                    same.  Put another way, he provided me with several
                    original models and textures for Trespasser.  These
                    will be put to good use in my continuing efforts to reverse
                    engineer Trespasser.Site updated - section "Whats Inside" renamed to
                    "Reverse Engineering", links updated, JPnet link
                    addedAndres James, Ken Taylor (PenguiN42 of the original THS),
                    and myself have been working on reverse engineering
                    Trespasser. All of our current notes and public utilities
                    are available on my Reverse
                    Engineering pages. I discovered a new cheat 
					1/13/2000
				
1/6/2000Andres has successfully created GeomExt v0.1.  It's
                      a program to extract models from Trespasser into the 3d
                      Studio Max .3ds format.  Though it doesn't handle
                      textures yet, it is nevertheless a huge leap forward in
                      the quest to reverse-engineer the Trespasser level format.
                      (Sorry, the program isn't available yet, and isn't much
                      use either unless you happen to have 3d Studio Max.)Ken successfully replaced a couple of textures in the
                      testscene. A few screen shots are available. 
                      While this is not a quantum leap forward in decoding the
                      Trespasser level formats, it is a very important
                      proof-of-concept. 
					Three old demo level saved
						games  added.What's happening?  I've been busy, plus the
                      holidays, plus a few new games have kept me away from
                      continuing my story or working on Trespasser
                      hacking.  With the great help of a new Trespasser
                      fanatic (hiya Andres), and an old one (hiya Ken) we've
                      gotten a lot farther in understanding the Trespasser file
                      formats.  Andres has been able to pull some modelling
                      and texturing information from the game files to create a
                      few images.  My own Trespasser decoding program is
                      capable of pulling audio & texture files out
                      now.  I hope to be able to pull out complete 3ds Max
                      models before the end of the month. Old News 1999
 
 Last updated Thursday, July 26, 2001 12:20 PM
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