• Author TheIdiot
  • File Size 49.45 MB
  • Category Levels
  • Release Date December 14, 2020
  • Last Updated December 24, 2020
  • Downloads 499

Trespasser HD - Beach v0.1 alpha

The time has come at last for a release!

Ultimately, I have decided that the first level of HD, Beach, is beginning to feel and look rather outdated, especially in comparison to the work I have done on Jungle Road, the next level. Therefore, I have decided to release the current, unfinished version of Beach, since it is now in need of a full-on revamp in order to match the style of later levels in Trespasser HD. That being said, there are still some issues with the level: a few models are missing physics or even missing entirely (the Unimog in particular is not there, and you can't walk on the monorail station), and there aren't many triggers or puzzles implemented, including level-end triggers, so you'll have to exit the level through the pause menu. The level also does not contain any enemies, although in my final plans I hadn't really intended to include any in this first level. Regardless, much of the level is 99% complete and playable - up until the final area with the monorail station - and there is plenty to see and do despite its incomplete state. I recommend you explore every nook and cranny of the level as there are quite a few little off-the-path locations which might be worth checking out!

Also included in the download are the current stockpile of HD textures and custom skies for CE. Feel free to use them in your own projects! I have not included any new TPA files or menues as they are currently still in-progress, but I should certainly have them finished by the time JR~HD rolls out. The ReShade which I have been using in the screenshots is also a work-in-progress, but I will release it as soon as I get it to look satisfactory.
I will also note here that this level was not made with performance in mind, and that on older computers it may well crash no matter what you do. There are some trespasser.ini settings included in the Readme which may help you run the level, but I can't say for certain if they will work for you. Of course, this level also requires the use of Trespasser Custom Edition - I highly doubt ATX or retail will be able to run it.

Anyway, I hope everyone enjoys the level! Make sure to let me know what you think of the level, what your performance is like, and what could be improved on in future levels. Bug reports are somewhat unneccessary at this point since I won't be doing much more work on this level, but you're of course welcome to report them.

Ah yes, and have fun!