This page contains images made by DreamWorks Interactive during the development phase of the game. Most of the images are from pre-release versions of the game, while others are from possibly test and showcase levels. Some images were made specifically for the marketing team.
The images were made in 3D Studio MAX (3ds Max), a 3D modelling program that was used to build the levels, GUInterface (known as GUIApp), a tool developed by DWI to convert and test the engine and the level files (along with created assets) and the game itself. Some might even be Photoshopped.

The images are listed by (known) level and the levels are ordered as they will or would appear in-game. Naming has been changed to include level name, as well as the original filename (if present). Oldest or official name will be used if known. An example:

“BEPreRelease002-beachhead_02” = “LEVEL-ORGINAL FILENAME”

Earlier images, which appears to be either from test levels or marketing scenes are sorted based on if they might be the same area.

Images will over time be linked to their own sub-page (aka attachment page), and will contain known information about the image, like author, where it came from and/or the purpose of the image. From there you can save the image in full size.

Another important thing to note is that the dinosaurs in many images were static models and not actually working AI. This can be seen in several images where they use the same dinosaur and position. There are also cases where Anne’s hand, as well as dinosaurs were edited into a screenshot.

If you think you have an image that’s not on this page then send it to us: paul@trescom.org.

Beach (BE)

 

Jungle Road (JR)

The Triceratops at the monorail is placed here as the 1997 walkthrough mention this part belonging originally to JR, as well as this area being part of JR in build 32 and 55.

Plantation House (PH)

Industrial Jungle

InGen Town (IT)

Plains (PL)

Pine Valley (PV)

InGen Lab (LAB)

Summit (SUM)

Test/Marketing Section

Images included here are from (possibly) various test levels and marketing scenes DWI create to either test various environments, show of their game vision or just created for the marketing team.

Pond Trailer

Early IJ Concept

These images are generally considered to be part of a very early version of IJ due to their use of IJ objects.

Next Generation Concept

These images first appeared in a 1997 Next Generation pre-view article. It is possible this level was created specifically for this article it is the only known article showing several images from it. The image of the Dam is actually from this level based on the light objects used as well as being present (but hidden) on the disc that came with this magazine issue.

Pine Pond

Ravine

Stream

Tar Pit

Corresponds with the “phytestheightmap.raw” heightmap found withing the game source files.

View Building

Corresponds with the “HeightField400x400x8.raw” and “MaterialIndex400x400x8.raw” heightmaps found withing the game source files.

General Concept Art

By Rolf Mohr. Quite from his website:
"Here's another mock-up scene that I created in 3DStudio Max early on during development. Intended to help John Williams score some beautiful cinematic music as originally proposed.."

Source: https://web.archive.org/web/19991022053743/http://www.geocities.com/EnchantedForest/9057/Trespasser.html

Model Renders

Images shown here are of various renders of models made by someone on the Trespasser team. These were made in 3ds Max.


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Covers

Image of various covers, including box and case art.

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Behind The Scenes

Images taken “Behind The Scene” and are not actually image of the game itself. These are from E3 1998.

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Other Concept Art

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If you think you recognize the location of the images below as of a place in the demo/retail then mail us. We’d be glad to solve some more mysteries related to the lost levels of Trespasser. Maybe you can also take a screenshot in the game (by pressing the “Print Screen” key), preferably with the LOC (see cheats-section) cheat enabled, and send the image to: paul@trescom.org or post about it on our forum.