BeamNG - Industrial Jungle
Explore the Industrial Jungle level from Trespasser within BeamNG!
Features:
- Terrain had a mesh smooth placed on it to allow for improved drivability.
- Ambient sound effects from the original game.
- The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.
Known issues:
- No dinosaurs :`(
BeamNG - Pine Valley
Explore the cut Pine Valley level from Trespasser within BeamNG!
Features:
- Multiple spawn points so you can visit various points of interest with ease.
- Some textures enhanced with Gigapixel to allow for improved fidelity.
- Terrain had a mesh smooth placed on it to allow for improved drivability.
- I've added the helipads from the demo version of the level for use with helicopters if BeamNG ever gets working ones in the future.
Known issues:
- Sometimes when driving over tiny rocks, it can puncture the tyres. I've moved as many of these away from the main road as I could to avoid sudden punctures.
- No dinosaurs :`(
Level originally ported from the leaked build 96 engine of Trespasser to the final retail engine by Glitchhunter09 of trescom.org.
BeamNG - Jungle Road
Explore the Jungle Road level from Trespasser within BeamNG!
Features:
- Some textures enhanced with Gigapixel to allow for improved fidelity.
- Terrain had a mesh smooth placed on it to allow for improved drivability.
- Ambient sound effects from the original game.
- The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.
- I modified the Monorail towards the end to allow it to be used for traversing the final section. I have also included the original monorail. By default, the "stunt" monorail is visible. You can re-enable the original monorail by going into the map editor, hiding the stunt one and then unhiding the original monorail. You may need to rebuild collisions by clicking edit, then rebuild collisions.
Known issues:
- No dinosaurs :`(
BeamNG - Beach
Explore the Beach level from Trespasser within BeamNG!
Features:
- Some textures enhanced with Gigapixel to allow for improved fidelity.
- Terrain had a mesh smooth placed on it to allow for improved drivability.
- Ambient sound effects from the original game.
- The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.
Known issues:
- Sometimes when driving over tiny rocks, it can puncture the tyres. I've moved as many of these away from the main road as I could to avoid sudden punctures.
- No dinosaurs :`(
Trespasser 2020: A Trespasser Modding Starter Kit - Menu Only
Fan Sent CD-ROM From Developers
This is the contents of a CD that was sent from an unknown Trespasser developer to our forum user Marty_Bones back in possibly 1997.
The contents include:
- One Trespasser art (Higher resolution that we previously had!)
- A scan of the CGW (Computer Gaming World) cover of the March 1997 issue (Earliest known proper Trespasser preview.)
- Two sound effects of Raptor Growl and Raptor Breath dated 1996
- Movie trailers for Jurassic Park and Lost World: Jurassic Park
NNHD Trespasser Textures - Light Version
A high definition texture pack for Trespasser to take advantage of CE's hardware texture override feature up scaled by isolt using a range of source material and techniques.
Standard version is 4x resolution (16x pixel count) in 24bit colour.
Light version (for more demanding levels or less capable hardware) at 2x resolution (8x pixel count) with some less important textures removed, and some particularly large in game textures at 4x.
NOTE: Requires the CE patch!
NNHD Trespasser Textures - Pine Valley
A high definition texture pack for Trespasser to take advantage of CE's hardware texture override feature up scaled by isolt using a range of source material and techniques.
This pack is for textures used in the Pine Valley (build 96) level. These are standard version (4x resolution) and not light (2x resolution).
NOTE: Requires the CE patch!
NNHD Trespasser Textures - Standard Version
A high definition texture pack for Trespasser to take advantage of CE's hardware texture override feature up scaled by isolt using a range of source material and techniques.
Standard version is 4x resolution (16x pixel count) in 24bit colour.
Light version (for more demanding levels or less capable hardware) at 2x resolution (8x pixel count) with some less important textures removed, and some particularly large in game textures at 4x.
NOTE: Requires the CE patch!
Anne's Audio Adventure
Anne's Audio Adventure was made by LtSten in the spirit of Jurassic Time. It follows the same theme but with Anne instead of Hammond.
Trespasser: Anne And Hammond's Audio Adventure - Transcript
Transcript of "Trespasser: Anne And Hammond's Audio Adventure".
Trespasser: Anne And Hammond's Audio Adventure
Similar to LtSten's Anne's Audio Adventure, but this time he is including Hammond's voiceovers and follow a more Trespasser-canon path.
Transcript can be downloaded here: Transcript
Isla Nublar Modding Toolkit v0.01
What I hope this becomes is a go to source for making Isla Nublar related content. Right now it's a collection of models, textures, and unfinished rtf files. Also none of the pallets are set. If multiple TPMs exist in the same directory, all need to be imported for the model to work. This is because I haven't had the chance to clean up the files yet. Also I think the gates mesh included is the one that DOESN'T work. I have another one that does work that is in the SNES project. Also included is some JPO terrain heightmaps, screenshots, various useful images and maps, and letters isolated from the end credits. There's also a transcript of all the dialogue that I could find in JP SNES.
If you have any comments on this, please let me know so I can make some fixes/changes in the future!
15 Slide Puzzle
Technically, this isn't Trespasser related software, though screenshots from the game can be used as the puzzle-board. (supports, bmps, gifs, jpgs and png files)
PC Journal
Basic Journal (or, if you prefer the term, Diary) for pc windows. Ability to create your own custom cover, trespasser fans. ;)
Store_A_Pic
Store_a_Pic is a program designed to store (or pack) images into a singe database, not only to alleviate clutter, but also to prevent erroneous deletion of an image(s). Although its primary purpose is storage, the images stored can also be viewed by this program, as well as exported, either as a single file or through mass export of all saved images. Single file, or mass deletion of stored images is also a function of this program. Thumbnails of images may also be exported, along with print image. Supported formats: bmps, jpgs, gifs and png files.
Trespassing Tech Demo 1
s13n1's Tech Demo of his Trespasser project made in the Unreal engine.
Note: People have had issues getting this to run. Sadly we don't have a solution to post here. If you have one, please let us know in the comments below.
Xmas Sliders
The christmas edition of Rebels fantastic Trespasser slider puzzle. A neat little christmas treat for everyone.
TPass_QuikShot
A simple game, but I guess somewhat fun. You have 25 shots to take at 20
random targets that pop into view. They're visible for but a short second or
so (the smaller ones are worth more points, though harder to hit).
[Easy/Hard mode has been added]
If you get to 1000 points before your 25 shots are done, you'll get a chance
to shoot at a flying petradon. That's worth 200 points. That will continue the
game with 25 more shots available. Next plateau is 2400, then 3600, 4800,
6000 and so on. . .
There are special targets for October, November, December, and for April
and March. For those who know of it, Christmas in July also has the same
targets as that of December.
The background is from Enigma's Level 'Christmas Crisis'. The dinosaurs
are mostly tresops dinos. Images for special targets were gathered around
the web. I have no idea who to give credit to, but I do appreciate their artsy
talents. Most of the audio is derived from Trespasser itself -
Well, that's all, folks. Hope y'all get a little enjoyment from it. It's just a little
something from the old tresop's team.
Dinosaur_Neill's Desktop Theme
Dinosaur_Neills submission to the TresCom Contest.