"HidiHo. With a bit more screwing around, you now should have a relatively smooth ride without any hiccups. You don't need to jump
up or hold down the 'x' key any longer (they're now handled by push triggers (impulse)), so once onboard, simply back up all the way,
square up and touch the handle. The additional triggers are all there and easily accessible. I'd add this to the prequel, but seeing my
laptop can't handle anything other than a level with a few objects, that's not doable, so that's why I'm sharing. You can now look a-
round, handle a gun etc (that is, if you had anything to shoot at).
Original Max Scene files for the Town level during its development progress between 1998-06-11 and 1998-06-15. The versions have some noticeable differences. It does not include any textures but provide some interesting insight into Trespasser's development.
Original Max Scene files of Jungle Road containing several max scene files from how Jungle Road looked in April 1998. The level is split between several max files which is how the devs worked on a level back during development and it gives an interesting insight on the development process.
This package also includes several textures along with some of the original Photoshop source files later used for some textures.
"So I've been working back and forth between RTJP and Tres~HD, when I suddenly stumbled across that flora test level that I uploaded a screenshot of on the Beach HD thread. I'd totally forgotten about this and, after taking a good look at it, decided it shouldn't just sit around on my hard drive forever."
"This is a small mod I did a long time ago for a user who wanted to replace the weapon sounds with his own selection. I never released the file publically, and the user seems to have disappered since (if you're the one reading this, feel free to let me know who you are!), so I've decided to put the file up for download. It works as an additive Effects .TPA file which you can attach to your mod in order to replace most of the gun sounds with these excellent new ones!"
Extra stuff for the Plantation House Contest level.
"It contains 4 mystery model chairs not seen before in released levels (to my knowledge), 2 voiceover trigger fixes (the first two VH ones had "VA42" instead), a custom loading image, and an additive TPA containing the beta Hammond and Anne voiceovers used in the released level. See readme for more info... Enjoy!"
There's a texture on the second floor model that has 4 placeholder textures combined into one (CRWall2). Never did finish those. I was planning on redoing a bunch of the textures for the Control Room, but didn't get that far. I didn't do any work on reducing palettes used by these textures though, so each one has it's own palette unless you go and make a new palette for them. I didn't know anything about palettes when I made my first couple JP levels
And there's a level in there that you wanted called JPOTestLevel, WH... That level has all the interior goodies I made for the control room JPO, but I believe they still have my old Connection Machines where the LED texture is on wrong so that it goes up and down instead of side to side... And there's a "More Complete" Visitor Center, which by that I mean it has more of the furniture I had made that didn't get ported over to the later level yet.
What I hope this becomes is a go to source for making Isla Nublar related content. Right now it's a collection of models, textures, and unfinished rtf files. Also none of the pallets are set. If multiple TPMs exist in the same directory, all need to be imported for the model to work. This is because I haven't had the chance to clean up the files yet. Also I think the gates mesh included is the one that DOESN'T work. I have another one that does work that is in the SNES project. Also included is some JPO terrain heightmaps, screenshots, various useful images and maps, and letters isolated from the end credits. There's also a transcript of all the dialogue that I could find in JP SNES.
If you have any comments on this, please let me know so I can make some fixes/changes in the future!
A small set (8) of new billboard trees for use in your levels. This version has been modified to be used exclusively with Trespasser CE and its abilities to load external hi-res textures. This should help alleviate the problems associated with texture space getting filled up pretty quickly the old version had.
Hi people, I Just finished "The Trophy Room" ver. 1.0.
I would like to get a release for this, but I don't know if it should be in "others" and not in "levels", because there is almost nothing of level mod. This is more about new objects, most of them are dinosaur head trophys, but also three new dino skulls. Enjoy it.
A second set of authentic 3ds Max scenes last touched by a DWI modeler back in 1997/1998. This set also contain the only part of the level "Plains" we have in 3ds Max format. Does not contain any terrain, but foliage objects and the "Block House".
Full set of TSOrd's missing models, some of which were never used in the final game. This file includes the authentic 3ds Max scenes containing the models last touched by the DWI modelers back in 1997/1998. The textures also include original bump maps. Special thanks goes to "Owyn Beleforte" and his friend. We owe you guys big time!
Password for the archive would be: "723330".
A small set (8) of new billboard trees for use in your levels. Beware, texture space might get filled up pretty quickly if you import several, so it's recommended that you use custom .pid/.swp files with increased size... (or start with blank ones).
Some really cool stuff for you to use in your level "The jungle plants include some bushes, some background bushes, palm tree's, banana plants, and various shrubbery. Pine tree's are a few green ones and two dead ones"
This minilevel has a collection of weapons found throughout the Internet and converted for use within Trespasser - which means they've been scripted and tested. If you're looking for additionl guns for your levels, this is a good place to look.
This minilevel has a collection of trees and plants found throughout the Internet and converted for use within Trespasser - which means they've been scripted and tested. If you're looking for additionl vegetation for your levels, this is a good place to look.
Based on version 2 of Start Level, this level contains all of retail Trespasser's "jungle" foliage from BE to IT, conveniently added into a localized basement area. Perfect for beginning modders desiring a fully diverse jungle environment.
Draco has whipped this starter level together. If you find minilevel and Rebel's bare file generator too confusing for your simple level, take a look at this package. Draco has taken the hassle out of starting your first level, by importing all of the basic required files: start triggers, Anne model, vocals, blood spats, sample master terrain file, basic trigger types, plus a few more objects. If you'd like to start making your dream level now without all the fuss, download the starter level now!
New levels weren't the only thing to get excited about during Week of Trespassser 2007. In conjunction with Week-o-Tres, a contest was held. Draconisaurus whipped together a starter level, complete with setup triggers, and all the objects participants would need for the contest. The goal: Create the best level using the pieces already contained in the level. Only triggers could be imported into the level, but no new objects or textures (that was grounds for disqualification). Now the contest is long over, but the level can still be used as a template to start your own.
Creating an entire level all by yourself is now possible with the newest version of TresEd. So this level should be seen as a step-by-step tutorial of doing so. Simply download the level, extract it and follow the tutorial in "minilev.txt".