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Weapons
Last updated: September 28, 2009, 05:03:08 PM
Being on a remote, dinosaur infested island without any means of protection would certainly suck.
Though almost any object in the game can be used as a weapon, Trespasser features many
real-world weapons, licensed by the actual manufactures. Each Firearm
behaves close to reality in sound, recoil, fire rate and ammunition. The guns
available in the game are listed below:
| .357 Magnum
(S&W Model 686) |
 |
Damage: 18 Fire
rate: 3 p/s Ammo: 6 Recoil: 40 Range:
500 |
A
popular revolver with police forces - but not as good against
dinosaurs. Fires surprisingly fast, however, so it can
be good at closer ranges.
|
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IMI .44 Desert Eagle
|
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Damage: 20 Fire rate:
3 p/s Ammo: 8 Recoil: 35 Range:
500 |
| Made
famous by games such as "Tomb Raider" and movies
such as "The Matrix", this big-bore semi-automatic
handgun is common on the island, and very useful. |
|
Kalashnikov AK-47
|
 |
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Damage: 15 Fire rate:
10 p/s Ammo: 40 (drum magazine 100) Recoil: 55 (drum
magazine 60) Range: 200 |
The
famous Russian assault rifle, known for simplicity and
reliability - which also makes it popular with terrorists,
insurgent
groups, and gangsters. It is not very accurate, but
useful overall. It comes with two clip sizes - a regular
"banana" which holds 40 rounds, and a
"drum" which holds 100 rounds. |
|
Barret M82 .50 caliber
|
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Damage: 100 Fire rate:
1 p/s Ammo:
10 Recoil: 150 Range: 500 |
| A
high-powered sniper rifle that fires a high-velocity .50
caliber cartridge. It is popular with police and
military special forces because it is accurate to ranges of
1.5 miles |
|
Barreta 93r
|
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Damage: 15 Fire rate:
2,5 p/s Ammo: 7 Recoil: 20 Range: 500 |
| An
automatic pistol that is very inaccurate, but fires in quick
bursts. It will empty its 20-round magazines very
quickly |
|
Baseball bat
|
 |
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Damage:
Fire rate: none Ammo: none Recoil: none Range: none |
|
Just a regular baseball bat,
available in two versions, metal and wood. |
|
Benelli M1 Super 90
|
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Damage: 30 Fire rate:
1,5 p/s Ammo: 7 Recoil:
65 Range: 500 |
| A
semi-automatic 12 gauge shotgun that is commonly used by
police SWAT teams as an entry weapon. It is good for
close-range combat. |
|
Browning M2 (AKA 'Ma Deuce')
|
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Damage: 30 Fire rate: 8,3
p/s Ammo:
200 Recoil: 100 Range: 500 |
A
powerful .50 caliber machine gun, widely used by the U.S. Army
and other militaries around the world. It fires the same
rounds as the Barret, but it isn't very accurate at long range.
Very useful against T-Rex.
|
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Calico MP50 (Calico M960)
|
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Damage: 5 Fire rate:
11 p/s Ammo: 100 Recoil: 10 Range:
250 |
| A
light submachine gun that is inaccurate and not terribly
powerful, but it makes up for these disadvantages with its
high-capacity 100-round magazine and its rapid rate of fire. |
|
Hammonds Revolver
|
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Damage:
50 Fire rate: 5 p/s Ammo: 6 Recoil: 50 Range: 500 |
This
snub-nose .38, found in the bedroom, may be small, but it
packs a surprising punch - try it and you'll be amazed at what
you see.
|
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Browning High-Power Hunting
Rifle
|
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Damage:
25 Fire rate: 0,75 p/s Ammo: 10 Recoil: 35 Range: 400 |
| A
very accurate, but slow-firing high-powered rifle with a
10-round clip. If you can master this weapon, you'll
have the all-around best rifle in the game. |
|
H&K VP70
|
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Damage: 15 Fire rate:
3 p/s Ammo: 6 Recoil:
25 Range: 500 |
| A
compact little handgun that isn't terribly useful, but it does
fire somewhat fast and accurately. Known as the first
polymer pistol ever. |
|
H&K 91 (AKA G3 A3)
|
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Damage: 20 Fire rate:
4p/s Ammo: 20 Recoil: 30 Range:
500 |
| The
standard service rifle of the Bundeswehr (German Army), it
fires fast and powerfully, though it isn't terribly accurate.
Recoil is not bad, however |
|
H&K MP5K
|
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Damage: 12 with silencer: 9 Fire rate: 13 p/s Ammo: 60 Recoil:
10 Range: 300 with silencer: 150 |
A
machine pistol version of the famous MP5 submachine gun,
weapon of choice for counter-terrorist teams all around the
world. Has a good rate of fire and accuracy, but does
little damage. Comes both with and without a silencer.
|
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M-14
|
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Damage: 20 Fire rate:
3,5 p/s Ammo:
20 Recoil: 50 Range: 400 |
Service rifle of the U.S. Army in the 1960s' (before
introduction of the M16), this fast-firing rifle is almost a
fully automatic version of the hunting rifle. It does a
similar amount of damage and accuracy, so it is a good weapon
to be carrying if you find it.
|
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Ingram MAC10
|
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Damage: 8 Fire rate:
18 p/s Ammo:
45 Recoil: 10 Range: 300 |
A very fast-firing machine pistol that does plenty of damageat
close range, but it is horribly inaccurate and is best fired
only in
short bursts if it is to be used effectively. Popular
with criminals due to small size and light weight. |
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Nedry's Medieval Mace
|
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Damage: Fire
rate: none Ammo: none Recoil: none Range: none |
|
Nedry's medieval mace can
only be found in his room. |
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Ruger Redhawk
|
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Damage: 25 Fire rate:
2 p/s Ammo: 6 Recoil: 100 Range: 500 |
|
A very accurate and fairly powerful hunting revolver designed
to take down thin-skinned game. Not a bad choice against
smaller dinosaurs, but not as good as the Desert Eagle. |
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Franchi Spas 12
|
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Damage: 30 Fire rate:
1,75 p/s Ammo:
8 Recoil: 70 Range: 500 |
Another
favorite shotgun for police SWAT teams. It does the same
damage as the Benelli M1 and has a great capacity, but recoil
is a bit worse. Useful at close range against Raptors.
|
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Tranquilizer Pistol
|
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Damage: 0
(paralyses the dinosaur) Fire rate: 0,75 p/s Ammo:
6 Recoil: 15 Range: 200 |
|
The famous
handgun used in
the JP movies |
|
Tranquilizer Rifle
|
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Damage:
0 (toxic version 100) Damage
with toxic arrows: 150 Fire rate: 1 p/s Ammo: 5 Recoil:
40 Toxic gun: 50 Range: 400
|
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The
tranquilizer rifle from
the movies. Available in two versions, one with toxic arrows, one with regular
ones. |
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Dino Prod (Tazor)
|
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Damage: 1,75 Fire rate:
none Ammo: unlimited Recoil: none Range: none |
|
The famous
tazor from "The
Lost World". It is no use in the game, because of it's weakness. |
|
Cattle Prod (Tazorgun)
|
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Damage: 1,75 Fire rate:
none Ammo: unlimited Recoil: none Range: none |
| Similar
to the Dino Prod! Same strength and all, but more handy... |
|
Sledgehammer
|
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Damage: Fire rate:
none Ammo: unlimited Recoil: none Range: none |
| A
sledgehammer, which can be found in the Ascient level. A very
rare weapon. |
|
P45 (AKA Colt M1911)
|
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Damage:
unknown Fire rate: unknown Ammo: 7 Recoil:
unknown Range: unknown |
| Standard
service sidearm of the U.S. Army for 75 years, this dependable
semi-automatic pistol does moderate damage and has moderate
clip size, but it is very accurate and has little recoil. |
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