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The time square ball drop. It glowingly descents from the sky. But as time is ticking away, we are reminded of all we lost. The countdown is final and its prime is slipping. This year was incredibly difficult - for all of us.
Looking back, we often forget that all that's left makes way for the new. The fireworks, brightly enlightening the sky, reaches the stars only in lieu of preparation. Alot of effort was made to bring joy to the others - and often it isn't appreciated until it begins to shine.
I am personally very grateful for this community, for all that have been and all that will be a part of it.
Back when Trespasser was being announced, the developers went out of their way to promote the idea of a single island you could explore in one piece. The idea was that the player could walk around the island without any boundaries, fixed levels or layed out paths. A limited budget and several constraints later, the idea was put aside in favor of smaller levels that would have a pre-set objective (mainly to reach point B from point A) - a move many critics and gamers alike complained about... and then s13n1 came around and showed us this:
Trespasser, merged into a single island - a marvel made out of 300.000 polygons, a keen eye for detail and lots of sweat. As most of us, I was really surprised to see this, so head over to our forum to find out more.
Good news for all of you Trespasser modeller: Dragonlord released a special Export tool for the popular open source 3d renderer "Blender" on christmas day! So all of you can start modelling without any lengthy expenditures. Yay :)
You can read up on the topic in the trescom forums here
Alternatively, click here to download your package of Blender 2.6 Trespasser Exporter 1.0.
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