• Author wohoyefe
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  • File Size 0.00 KB
  • Release Date November 30, 2025

Trespasser Awakening (Trespasser HD Remake) (Unreal Version)

"Between 2021 and 2022 I recreated Trespasser in Unity and spent almost all of my free time indoors on creating this game even though I was completely unfamiliar with game development and was learning Unity from ground up.
I had a lot of fun though and spent a good amount of money on 3D assets as well as different AI and Player Controllers to find the best I could. After release though, I was never happy with the graphics, and I knew that Unreal Engine could do better. I also struggled with the game's performance as I only had a 14inch laptop and so I had to set most of the trees to be rendered as 2D billboards up until a few meters of distance to the player.

In June of last year, I bought a decent gaming PC (Victus 15L) and I'm able to play a lot of my favourite recent games on it in good quality and framerate. So, I started the process anew creating Trespasser's first level, this time in Unreal Engine. The graphics instantly looked so much better when compared to my Unity version. Thanks to the AI revolution in 2022/2023 I was also able to create things I could have only dreamed of before, for example converting textures exported from TresEd into high resolution images (you can see an example of this in the 2 cement blocks right after coming up from the beach). I also recreated the intro using image and video AI and got a really nice image of John Hammond for the newspaper, as it was otherwise only in low resolution available on the internet. I managed to get the same dinosaur models for UE that I had in Unity and it turned out that their ragdolls worked much better here as I found them incredibly obnoxious to set up in Unity.

But unfortunately, there was also a bad side to UE. Unreal Engine doesn't have as many options for paid assets and until today I couldn't find a complex enough Enemy AI driver that supports Root Motion. As a consequence, enemies look unnatural when they walk as the animation of their walking cycle doesn't perfectly match the distance they travel. Also, I found developing in Unreal extremely difficult, I missed the short and easy C# scripts I did in Unity all the time. Or even just small things like the ability to deactivate objects that you had placed in the editor without deleting them was possible in Unity but not in Unreal, which always frustrated me.

In the end, the biggest hurdle I faced though, was yet again performance. In the thickest forests that I created, my framerate goes down to 15, and the forests aren't even that thick. I used one of the best assets for vegetation available and the demo project of that asset pack achieves extremely good framerates on my PC. But when I use the same assets in my Trespasser project, or even when I create a new project and export the demo level of the vegetation pack, my FPS completely tank. I've tried everything I could find in YouTube videos about how to improve performance, especially when it comes to vegetation, but so far nothing has really made a significant change.

Whether it's all of these issues combined or just the fact that I've got other things in life going on, I'm only halfway through finishing one level in UE in the same amount of time as I had finished the entire game in Unity. Sometimes I spent weeks or months not doing anything, which is a problem as in the meantime there are updates to the software and I'm not keeping up. For this reason, I think I'm definitely shelfing this project now."

Notes

See the latest release post about changelog and other important information: Forum Topic

This project has be canceled and is no longer worked on.