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TresCom Isle (Act II)

Level Requirements:

TC_Isle is downloadable in either hi-rez or low-rez versions. Both require gameplay in hardware mode. This level uses many 24 bit textures and their use can cause sporatic crashes and video anomalies in Software mode. Therefore, Software Mode cannot be recommended, regardless of the version of TC_Isle.

After Installation is completed, it is recommended that your computer be shutdown, then restarted. (This often restores a system’s memory to miminal useage)

Minimum Recommended System Specifications:

Hi_Rez Specs: Pent. 4 (or equivalent) 1.5 Ghz processor and
higher, 384 Ram, 64MB Video Card. These specs are recommend-
ed, though machines with lesser hardware (within reason) may
perform satisfactory to the individual user.

Low_Rez Specs: Pent. 2 (or equivalent) 450 MHz processor and
higher, 256 Ram, 16Mb Video Card

 



*Not Applicable for TC_Isle

Trespasser, the game, must be a retail version and installed
by what is referred to as a ‘Hard Drive Installation’. For a
detailed explanation of this procedure, please visit our FAQ
Section at the address below.

http://dynamic5.gamespy.com/~trescom/board/


Software Protection: Installer runs a registry key check to verify end-user has the retail of the game installed. This is to both protect copyrights and thwart software misuse.

Level Preparations: [None]

Level Play: TC_Isle can be loaded by either using the ‘Quick-Load’ or ‘New Game’ button.

Recommended Screen Resolution is 640×480 or 800×600. The level has not been tested beyond those settings. Quality Slide bar, under Options/Video, should be set to maximum or one notch below maximum only. Lower quality settings may create a stutter during gameplay while near water or 24bit textured models. The near maximum video settings (one notch below max) will not detract from visuals (vicinity graphics), as this setting simply reduces the clipping distance from 500 to 400 which has little negative effect on overall graphics and it may improve the performance of the level on your system significantly.

Other Notes:

This present version of TC_Isle is Beta. Further enhancements,additions and/or changes will occur with a final release. Comments are welcome, though no patches will be released for Betaproducts with regards to any reported, minor issues.

In addressing the Low_Rez Version of TC_Isle, this version may not contain all elements and/or models as that of the High_Rez Version of TC_Isle due to our efforts in enhancing performance for low-end machine users. Graphics, will also be of a lesser quality than that of the High_Rez Version.

Our Appreciation and…

Thanks goes out to Dreamworks/EA Games for creating Trespasser, the original Trespasser Team, previous members of THS and THS-2 and to all other individuals and/or companies that we failed to specifically mention and thank.

Special Thanks, to Mickey and Asjad for their feedback and subsequent, printed reviews of the Alpha version of TC_Isle.

Credits:

TresCom Team Members are as follows: Andres, Remdul and Rebel, MadPpiper, Wajas and Rexy, MikeTheRaptor, Scallenger and Nem.

Andres – Lead Software, Consultant, Research
Remdul – Project Head, Lead Modeller, Landscape and Software
Rebel – Lead Scriptor, Level Build
MadPpiper – Packaging, Level Development and Beta Tester
Wajas – Consultant
Rexy – Consultant, Beta Tester
MikeTheRaptor – Consultant, Promotion
Scallenger – Consultant, Beta Tester
Nem – Consultant, Beta Tester

GamePlay Info, Hints n’ Tips:

Weapons: Guns are scarce, so look for other types of weapons. If an object looks like it’d make a good weapon of protection, there’s a good chance that it will.

Dinos: Survival is the player’s aim, so if a dinosaur appears to be preoccupied with dinner or another dinosaur, it’s ignoring you, give it room and attempt to sneak on past. Unless of course, you enjoy the fight. 😉 Still other dinosaurs will appear curious of your presence, though may still launch attacks with little warning. Herbivores (and omnivores) generally pose
little threat.

Dino List:

-Velociraptor (beta)
-Compsognathus (beta)
-Gallimimus (beta)
-Pachycephalosaurus (N/A)
-Parasaurolophus (beta)
-Ceratosaurus (N/A)
-Dilophosaurus (beta)

Tight Quarters: In a few locations, being in a crouched position while moving is necessary. If you become ‘stuck’, often holding down the ‘crouch’ and ‘walk’ keys and hitting the jump
key while doing so will free you. If an area looks tight, then being in a crouched position to enter is required. ‘Stay Low’ when necessary.

Puzzles: Some puzzles have multiple solutions, so keep in mind that there may be several ways of accomplishing the same task, while other puzzles may require a specific item to satisfy the puzzle’s requirements.


SAVE_GAMES: SAVED_GAME OPTIONS HAVE BEEN DISABLED DUE TO TECHNICAL ISSUES WITH THEIR USEAGE.


Teleport Cheat: Due to the complexity of tc_isle, tnext cheat has been disabled.


Level Bugs: We’ve done our best to catch them ourselves. Our goal was to provide a bug-free beta, but of course since we’ve spent most our time constructing the level and not playing it, well, one or two may have gotten by us without our notice. If you think you’ve found a bug, please report it at the address;

http://dynamic5.gamespy.com/~trescom/board/

Other comments, suggestions or questions are equally welcomed and all information gathered from the community will be taken into consideration n’ where appropriate, implemented into the final release.

(Issues known to us at present are dino related. We hope to address those issues in the final release) Also, dino sounds may not play properly with audio acceleration enabled on certain systems. If you believe that you are experiencing this problem, uncheck the option inside the audio portion of Tres’ Main Menu. Minor terrain glitches are also noted, we’re aware
of these and it is our intent to look into this matter. Split WaterFalls — animations not always in sync. Shadow_Casting, ie., Directional Lighting. Optimium settings (regarding shadows) have yet to be determined.

Finally, thanks for playing and supporting our efforts. Every Team Member appreciates the interest this community has shown. We count on your continued support and hope that you all enjoy TresCom_Isle.

The TresOps Team_


TresCom Ops Level (Act I)

Level Features

  • ENHANCED DINO BEHAVIOR
    Several routines created by the Trespasser team (though left out of game) have been recently uncovered n’ restored.

          Included
        Drinking, Eating and Parental Behavior.

  • NEW MODELS
    Their numbers are quite respectable and their detail, no less than professional.
              Included
            Bridges, Buildings, Operational Vehicle (Balloon), and machinery. Many others, ranging from workable Raptor Traps to insects.
  • NEW PUZZLES
    You will find both simple and challenging puzzles in game which should satisfy both the novice and expert. 😉
              Included
            Physical, Mechanical and Decryptive solutions.
  • LEVEL SECRETS
    EasterEggs are as much a part of gaming as the actual gameplay. We wish you success in locating them!
              Included
            Seven, total. For a complete listing, check the level’s official walkthrough.
  • LEVEL MISSION
    Use your survival skills, use your intellect. It’s entirely up to you as to whether you escape the Island “a very rich girl” or leave the Island with just your life.

Level Instructions

GENERAL INFORMATION (PRE-INSTALLATION DIRECTIONS)

1) PLEASE BE CERTAIN THAT TRESPASSER HAS BEEN COPIED AND INSTALLED FROM YOUR HARD-DRIVE. TO DO THIS, SIMPLY COPY THE CONTENTS OF THE TRESPASSER CD ONTO YOUR HARDDRIVE (COMPLETE CD) AND INSTALL FROM HARDDRIVE COPY.

*PLEASE PLACE CONTENTS OF TRESPASSER CD INTO A FOLDER AND NAME IT, ‘TRES CD’ THE ‘TRES CD’ FOLDER SHOULD BE PLACED INSIDE OF THE ‘C DRIVE’. (1ST WINDOW, SAME LOCATION AS MY DOCUMENTS, PROGRAM FILES AND WINDOWS FOLDER)

EXAMPLE OF DATAPATH: C:TRES CD

*DO NOT LEAVE COPY OF TRESPASSER CD IN CD-ROM DRIVE WHILE INSTALLING OR PLAYING GAME. DOING SO, CAN REWRITE THE DATA/PATH BACK TO CD DRIVE!

3) IF NAME DIFFERS, RENAME TRESPASSER CD FOLDER TO; TRES CD (COPY OF TRESPASSER CD, NOT DREAMWORKS FOLDER!)
4) TO INSTALL NEW LEVEL, SIMPLY PLACE THE LEVEL FILES INCLUDED IN THE DOWNLOADED ZIP INTO THE TRES CD/DATA FOLDER.

EXAMPLE OF DATAPATH: C:TRES CDDATA

5)TO INSTALL NEW LEVEL LOAD SCREEN, REPLACE COPY OF LI_OTHER_0 IN MENU FOLDER WITH REPLACEMENT FILE INCLUDED WITHIN BETA-04 ZIP FILE.

EXAMPLE OF DATAPATH: C:DREAMWORKSTRESPASSERMENU

6)ACCESS TC.LEVEL WITH MENU LEVEL CHEAT, CRTL+SHIFT+Q+W (RELEASE W AFTER KEYS DEPRESSED; -W )

TRESPASSER PATCHES

SMALL PATCH (EXE. ONLY PATCH) — TRESCOM_LEVEL WAS CREATED WITHOUT THE USE OF ANY PATCH INSTALLED. HOWEVER, HAVING THE EXE PATCH INSTALLED SHOULD NOT AFFECT LEVEL-LOAD OR GAME-PLAY.

LARGE PATCH (EXE., AND LEVEL’S PATCH) — SINCE TRESCOM’S BETA RELEASE IS ITS OWN LEVEL AND HAS AN ORIGINAL, ASSIGNED NAME, INSTALLATION OF THE LARGE PATCH SHOULD HAVE NO AFFECT ON THIS BETA VERSION. HOWEVER, IF PROBLEMS OCCUR, UNINSTALL PATCH —

IF YOU NEED ANY FURTHER ASSISTANCE, PLEASE CONTACT TRESCOM OR POST MESSAGE ON EITHER TRESCOM’S ‘DIEHARD BOARD’ OR AT SECONDARY LOCALE TRESPASSEREXTRAS B.BOARD.

 http://www.3dactionplanet.com/trescom/board 

http://pub19.ezboard.com/btrespasserextras

FINAL RELEASE NOTES

THIS IS A BETA-VERSION, AND THOUGH BETA-04 IS A PRODUCT OF EARLIERTEAM-TESTED VERSIONS, IT SHOULD STILL BE CONSIDERED A PRE-RELEASED, AND ‘UNFINISHED’ BETA PRODUCT.

OTHER NOTES:

RESTARTING LEVEL: DONE, THE SAME AS ANY OTHER LEVEL. SELECT, ‘RESTART’ LEVEL.

GRAPHICS: 100% OF THE GRAPHICS IN THIS BETA-VERSION HAVE BEEN IMPORTED; THERE ARE SOME TEXTURE GLITCHES. WE HOPE TO IDENTIFY AND REPAIR SOME OF THE POORER IMPORTS. THIS PARTICULAR BETA-VERSION WAS ALSO A TEST TO CONSTRUCT A LEVEL WITH ITS OWN LEVEL FILES AND NOT ‘BORROW’ THE GRAPHICS. HOWEVER, THE FINAL VERSION MAY INDEED CONSIST OF ORIGINAL, DREAMWORK’S SWP FILES. FINAL DECISIONS, WILL BE BASED UPON PERFORMANCE, APPEARANCE AND GAMEPLAY.

PERFORMANCE: WE’VE UTILIZED 2 THINGS HERE. THE FIRST, BEING TRESPASSER’S ABILITY TO GENERATE A SCX (TEMP.SCN FILE), AND ALSO TRESPASSER’S BUILT-IN CACHE SYSTEM. IT’S A BALANCING ACT, AND WE ARE STILL TWEAKING FOR PERFORMANCE AND SPEED.

TELEPORTING: AFTER TELEPORT, THE ENGINE MAY REACT SLUGGISH UNTIL THE NEW AREA IS SURVEYED. THIS OCCURANCE’S DURATION IS ONLY FOR A
SECOND OR TWO, AND IS EXPECTED DUE TO OUR USE OF CACHING CERTAIN OBJECTS. THE ENGINE NEEDS TO EMPTY, AND THEN RECACHE THE NEW AREA WHICH YOU JUST TELEPORTED TO.

UNFINISHED AREAS: MAINLY, THE MAYAN TEMPLE, AND INSIDE OF THE AJ RESEARCH FACILITY. THERE IS ALSO SOME VIDEO PRODUCTION WORK THAT IS AS OF NOW INCOMPLETE, AND MINOR PUZZLE ADDITIONS OR CHANGES TO BE MADE.

POSSIBLE BUGS: WELL, YOU CAN REPORT A BUG IF YOU WISH, BUT MAINLY, THIS BETA VERSION IS BEING RELEASED TO GIVE THE COMMUNITY AN OPPORTUNITY TO SHARE IN OUR MOST RECENT WORK, AND HOPEFULLY GIVE YOU, THE PLAYER, A HEALTHY PREVIEW OF WHAT WILL BE THE FINAL VERSION, TO BE RELEASED SOMETIME NEAR THE NEW YEAR.

BUGFIXES AND CHANGES

 Bug fixes and changes
*If you don’t wish to know, don’t read*

Bug Fixes: There wasn’t many to start with, though I fixed those
found by either myself or others.

*Fixed, sporatic, unexplained deaths in Temple.
*Fixed, crypt lid’s slamming into wall if player walked behind
the crypt before throwing switch. (trigger intervention)
*Fixed, JPH’s briefcase
*Fixed, texture problems (stole be.swp for usage, added remaining
textures, renamed)
*Restored Gun flashes
*Fixed, blurry trescom-cube text (mipmap)

These few, are basically the major ones.

Changes: 

*Added crypt mummy + spear + shield
*Added poison dart trap. (If player leaves with spear).
*Added lava pool. Can kill Anne, or use to lure Rex to his death.
*Added shooter triggers. V.Overs, while Anne first confronts ei-
ther her 1st raptor and Mr. Rex.
*Added purty Balloon Compound, Dock and shipwreck. Two possible
music scores here; 1st, a solemn melody (unused) will play if the
player has added our TC.Sounds. An alternate will play if not —
*Added fly masses (fly sounds, if added):
1 at broken egg nest (grasslands)
1 at empty nest of water outside of B.Compound
1 at Dino crap to right, across 2nd bridge.
*Added above mentioned Dino crap.
*Eliminated musical score outside of AJR Facility.
*Added musical score inside of AJR facility.
*Added V.Over outside of AJR, (approach).

Additions to AJR Facility (Interior):

*Nests
*Hangin’ Plants
*Mossy floor
*Work Stations (2)
*Centrifuges (1 operational, 1 broken)
*Circuit Box ** (**small, rear room)
*Storage Cells **
*Leaking Water Heater **
*Diary, Gun **
*Added V.Over while Anne operates numpad
*Added ‘Rebel’ easteregg here, too. 🙂
*Added Albertasaur call if Briefcase is retrieved
*Added Music for Albertasaur approach
*Added drain, repositioned eye wash placement
(Seems, it bothered Christopher)

Other:

*Added Petreodon EasterEgg flyby (exit level walls)
*Tweaked, various textovers to reflect changes
*Moved raptor-call from gun (bridge) to driftwood
*Switched guns inside of truck wreck on bridge
*Added V.Over (new) while Anne climbs Trike Hill
*Added additional sound_trnobjects
*Tweaked, balloon flightpath to better match SmK

FRAMERATES

HARDWARE MODE AVERAGES: 12 – 71 FPS (FRAMES PER SECOND). SPEEDS VARY, DEPENDING UPON DINO ACTIVITY, COMPLEXITY OF SCENERY, ETC. ABOUT 25% LESS THAN ORIGINAL LEVELS, THOUGH THIS IS ADEQUATE TO OBTAIN DECENT GAMEPLAY.

SOFTWARE MODE AVERAGES: N/A SOFTWARE MODE IS NOT RECOMMENDED.

SUGGESTED SYSTEM REQUIREMENTS ARE;

PENTIUM/AMD 1 GHZ OR BETTER
GRAPHICS ACCELERATOR CARD (32MBS OR BETTER)
128 RAM.
WINDOWS 95/98/ME/XP

*WITH CERTAIN VIDEO CARDS, THE GAME MAY NOT RUN ABOVE SCREEN RESOLUTIONS HIGHER THAN 640 X 480. WITHOUT PATCHING THE EXE., SCREEN RESOLUTIONS HIGHER THAN 800 X 600 WILL ALSO CAUSE A GAME AND/OR A SYSTEMS CRASH.

YOU MAY DOWNLOAD A SCREEN PATCH WHICH PERMITS HIGH SCREEN RESOLUTIONS HERE IN OUR Downloads-Other section

*IT IS ALSO REPORTED THAT TRESPASSER MAY NOT RUN ON A WINDOW 2000 PROFESSIONAL PLATFORM. SINCE THIS IS NOT A CONSUMER BASED, GAMER PLATFORM, YOU MAY INDEED RUN INTO SOME DIFFICULTY.

*NO OTHER ISSUES KNOWN AT THIS TIME…


Credits

LISTED BELOW, ARE THE CONTRIBUTIONS OF INDIVIDUALS WHO HAVE LENT
THEIR SKILLS AND TIME TO DEVELOP, CREATE AND DISTRIBUTE THE FOL-
LOWING GAME LEVEL, AS WELL AS THE SOFTWARE TOOLS USED.

CREDITS:

REMDUL — LEAD MODELLER // SCRIPTOR // LEVEL AND VIDEO DESIGN

ANDRES — SOFTWARE ENGINEER // PROGRAMMER // LEVEL CONSULTANT

REBEL — LEAD LEVEL DESIGN // SCRIPTOR // STORYBOARD

MADPPIPER — LEVEL CONSULTANT // BETA TESTER

WAJAS — PUBLIC RELATIONS // LEVEL CONSULTANT

TRAV — PUBLIC RELATIONS // BETA TESTER

MIKE — LEVEL MODELLER // LEVEL CONSULTANT

WE WOULD ALSO LIKE TO THANK RICH WYCOFF, AN ORIGINAL TRESPASSER
TEAM MEMBER AND LEVEL DESIGNER FOR KEEPING IN TOUCH WITH US THRU
OUR PUBLIC RELATIONS DIVISION HEADED BY WAJAS. THOUGH RICH, WAS
NOT ABLE TO OFFER US HELP DIRECTLY IN THE BUILDING OF THIS LEVEL
HIS SUPPORT OF OUR EFFORTS WAS, AND STILL IS APPRECIATED. 🙂

WE WOULD ALSO LIKE TO THANK BILL BROWN, THE ORIGINAL TRESPASSER
TEAM COMPOSER FOR ALL OF HIS WONDERFUL MUSIC. AS SOOTHING TODAY,
AS IT WAS FOUR YEARS AGO.

…. AND TO THE REST OF THE TRESPASSER TEAM; ROLF MOYER, SEAMUS
BLACKLEY, BRADY BELL, RICHARD FLIER, JON GALVAN, AUSTIN GROSSMAN,
ANDRES GRANT, JENNY HANSEN, TONIA OLSZOWKA, WEI HO N’ PHI SALAS
FOR CREATING THIS WONDERFUL GAME.

… AND TO DREAMWORKS/E.A.GAMES AND STEVEN SPIELBERG FOR MAKING
ALL OF THE ABOVE HAPPEN. A SPECIAL THANKS TOO, FOR NOT ATTEMPT-
ING TO HINDER OUR EFFORTS ON THE EXPANSION OF THE TRESPASSER EX-
PERIENCE. 🙂

WE WOULD ALSO LIKE TO THANK YOU, THE TRESPASSER FANS, WHOSE SUP-
PORT, KNOWLEDGE, CONTRIBUTION, SPIRIT AND LOYALTY HAS SUSTAINED
US, AND THIS COMMUNITY FOR FOUR LONG YEARS.

A SPECIAL THANKS GOES OUT TO ‘THS’ (TRESPASSER HACKING SOCIETY),
AND ALL OF ITS PREVIOUS MEMBERS; TSORD, ANDRES, PENGUIN, IGUANA-
MAN AND CODY THE RAPTOR.

APOLOGIES, TO ANYONE THAT WE MIGHT HAVE MISSED…