Trespasser Awakening (Trespasser HD Remake) (Unreal Version)

"Between 2021 and 2022 I recreated Trespasser in Unity and spent almost all of my free time indoors on creating this game even though I was completely unfamiliar with game development and was learning Unity from ground up.
I had a lot of fun though and spent a good amount of money on 3D assets as well as different AI and Player Controllers to find the best I could. After release though, I was never happy with the graphics, and I knew that Unreal Engine could do better. I also struggled with the game's performance as I only had a 14inch laptop and so I had to set most of the trees to be rendered as 2D billboards up until a few meters of distance to the player.

In June of last year, I bought a decent gaming PC (Victus 15L) and I'm able to play a lot of my favourite recent games on it in good quality and framerate. So, I started the process anew creating Trespasser's first level, this time in Unreal Engine. The graphics instantly looked so much better when compared to my Unity version. Thanks to the AI revolution in 2022/2023 I was also able to create things I could have only dreamed of before, for example converting textures exported from TresEd into high resolution images (you can see an example of this in the 2 cement blocks right after coming up from the beach). I also recreated the intro using image and video AI and got a really nice image of John Hammond for the newspaper, as it was otherwise only in low resolution available on the internet. I managed to get the same dinosaur models for UE that I had in Unity and it turned out that their ragdolls worked much better here as I found them incredibly obnoxious to set up in Unity.

But unfortunately, there was also a bad side to UE. Unreal Engine doesn't have as many options for paid assets and until today I couldn't find a complex enough Enemy AI driver that supports Root Motion. As a consequence, enemies look unnatural when they walk as the animation of their walking cycle doesn't perfectly match the distance they travel. Also, I found developing in Unreal extremely difficult, I missed the short and easy C# scripts I did in Unity all the time. Or even just small things like the ability to deactivate objects that you had placed in the editor without deleting them was possible in Unity but not in Unreal, which always frustrated me.

In the end, the biggest hurdle I faced though, was yet again performance. In the thickest forests that I created, my framerate goes down to 15, and the forests aren't even that thick. I used one of the best assets for vegetation available and the demo project of that asset pack achieves extremely good framerates on my PC. But when I use the same assets in my Trespasser project, or even when I create a new project and export the demo level of the vegetation pack, my FPS completely tank. I've tried everything I could find in YouTube videos about how to improve performance, especially when it comes to vegetation, but so far nothing has really made a significant change.

Whether it's all of these issues combined or just the fact that I've got other things in life going on, I'm only halfway through finishing one level in UE in the same amount of time as I had finished the entire game in Unity. Sometimes I spent weeks or months not doing anything, which is a problem as in the meantime there are updates to the software and I'm not keeping up. For this reason, I think I'm definitely shelfing this project now."

Notes

See the latest release post about changelog and other important information: Forum Topic

This project has be canceled and is no longer worked on.

Paper Craft (Crates & Barrels)

"I made some papercraft crates and barrels to stack on your desk. Print, cut, fold then stack to your heart's content. Available in A4 or US Letter size."

A PDF containing paper crafts of some of the crates and barrels found in-game. Print them out and make your own IRL Trespasser paper craft!

Forum Topic: Papercraft trespasser desktop toys

MinePass

LATEST Release: December 31st, 2023

Minecraft mod to recreate Trespasser in Minecraft.

Notes

The latest public release was on December 31st, 2023. However, the project is still active and you can follow recent updates in the forum thread below.


Forum Topic: MinePass

Trespasser VR (Quest 2) - Demo 2

Requires a Meta (Oculus) Quest 2 VR set.

The second demo released by s13n1 for their VR remake of Trespasser. The demo is hosted at SideQuest where all future updates will be posted.

Trespasser VR (Quest 2) - Public Showcase

Requires a Meta (Oculus) Quest 2 VR set.

An updated demo has been released: Trespasser VR (Quest 2) - Demo 2

"Firstly I want I make it clear this was originally intended to be a simple test just to show how it runs on the Quest 2. It's not an actual demo. It's small, only playable up to the second gate after the shooting range. I decided to add a few more things to make it a bit nicer, but please don't judge it too harshly, there's a lot of work to be done.

Also keep in mind this is a very simplistic version for the Quest 2 and I'm intentionally sticking as close to the source material as I can, with little improvements and fixes where needed. The detail is low, the textures are low res, it's basic, it's supposed to be. A lot of people wanted a more traditional looking version for VR and a lot of people wanted a version they could play on the Quest 2. This is it. I will be building upon this version for the PCVR version, as there are optimisations done for this version that I had planned to do for the PCVR version, but would have been a huge amount of work.

I also want to point out that I'm not a programmer. I can't write code to save myself. I'm primarily an environment artist / designer / whatever. I think the fact I've been able to make this speaks volumes for how accessible Unity is. I've relied on a lot of assets purchased from the Unity asset store, and remade or modified assets from Trespasser. I will at some point list the sources for everything used.

Except for the large billboard trees on the distant hills, there's only three types of trees that have lower LODs, so there's a lot of performance improvements to come. I plan on making LODs and billboards for every species to try and optimize the vegetation as much as possible. The very large trees or trees that are leaning or have wild shapes will probably have more detailed LODs as they usually look bad drawn as a billboard. There's also a lot of trees I haven't made yet. Some are very similar to others, so some of these will be skipped in favor of more unique varieties.

Shadows are.. yeah they're okay. For a while I had them disabled, but they are enabled for this test. They were a bit buggy and flickering so I've tried my best to make them render properly. I messed about with baking shadows but the results weren't great and making simple projector shadows had some rendering issues with other shaders. With shadows turned off, the game actually doesn't look too bad. I'll figure something out.

The Quest 2 seems to have some issues with Zfighting. Objects intersecting the terrain and the road texture are the worst offenders. I'll do my best to reduce it.

There's 2x Antialiasing and for now, anisotropic settings are enabled on everything. It helps keep the rendering clean and crisp.

There are no guns sorry. It would have taken far too long to import the guns and have the models looking acceptable and functioning right with proper sounds and physics etc.

There's just one raptor wandering about on a looped path. I haven't spent any time tweaking them. They're a bit unreliable and often get caught up on things. They don't have proper full body collisions and may not have full sound collisions. I thought about adding some cool scripted events but I might save that for an actual demo.

The dynamic water was a late addition but actually turned out pretty nice. The heightmapped wave generation relies on a subdivided plane, so the larger the plane is, the more subdivisions are needed to create smooth looking water ripples. Obviously the more detailed you go, the bigger the hit on performance. The starting beach is probably the largest body of water in the entire game, almost all others will be a quarter of the size and will therefore be far more detailed.

Swimming is pretty janky. It's just some buoyancy applied to the player. Swimmings not a big part of the game anyway, so don't get too hung up on it. I'll do my best to improve it, but I don't want to waste too much time on it. You can look underwater, there's some simple fog and projected caustics.

There are some fish, seagulls and butterflies to liven things up. They don't land or react to you, they simply move about randomly. I'll probably add more animal varieties later. There's also some dust / pollen type particles floating about in the more vegetation dense areas.

If you look down you'll notice two things. B1 and B2. Yes they made it in. It's just the original mesh for Anne with the arms and shoulders removed and attached to the player with some "jiggle" physics bolted on. I do plan on having a more detailed IK body, with actual female arms and hands. If the chest gets out of alignment, just recenter your view. I'm not sure about adding legs, I'll only go there if it doesn't look too goofy. VR legs can look pretty darn awful. Health will either be a mood stone necklace that changes colour as you receive damage or I might put a tattoo on her arm / wrist. Not sure yet. Whatever looks best.

The backpack is there, it's over your left shoulder. It's just the default Hurricane VR backpack for now, but I do plan on customizing its appearance. What you can store in it for this Quest 2 version is yet to be determined. Don't expect micromanagement of individual bullets and loading mags, this isn't that kind of game.

There's no menus, comfort options or control customisation. It will happen one day, it's not a priority right now.

The file is 182mb, how you sideload it is up to you. Future updates will probably be available on SideQuest

I hope you enjoy it, I've had an absolute blast working on this. I'm excited to see some videos of you playing and building crazy physics shit. I wonder how long it will take someone to figure out a way to physics freak themselves out of the playable area. I'm sure someone will figure out a way!"

Trespasser 2D Demo

"I am sharing herewith the demo version of the JP Trespasser 2D game that I have been working on for the past few weeks. It is still a work in progress and I am wishing to release the complete game for Android and PC platforms shortly. I just wanted the Trescom members to give their valuable feedback and enjoy the game."

"Since I am just an amateur game developer, kindly bear with me if any glitches/ errors that might pop up during the game. It should run fine on PCs with latest Microsoft builds. Kindly let the community members trying the demo to suggest improvements and/or modifications to me @this mail id, so I can refine and give a better version in the final build. Hope you guys enjoy it!"

Either comment here or email at "jptrespasser2d (at) gmail (dot) com" for improvements, modifications etc!

Trespasser Awakening (Trespasser HD Remake) (Unity Version)

UPDATED MAY 31st 2022 (22m5vE)

"Hi everyone. Here's a little xmas gift for you: The first alpha/demo version of my Trespasser remake. I started working on this 5 months ago. So far, I've got all final 9 levels down in a draft stage. Over the next months, I will continue to improve the enemy AI, the player, the audio, the 3D models as well as adding new mechanics, vegetation, terrain textures, and a weather and day/night cycle. You'll notice the game currently has huge shortcomings in all those areas. Having said that, this is only the second time I ever created a game, and when I started development on this, I had absolutely no clue about how to code. I've poured so much of myself into this game over the last 5 months and I really need a break for a week or two. Anyway, I hope you have fun exploring Trespasser from a new angle; I've added never-before seen species, areas, a few new puzzles and even entire levels. I recommend reading the "Keys" section in the main menu. You can play in third and/or first person. Both have their own issues and switching between them is always problematic. But that's what an alpha version is for ;) Also, I'm still waiting on my dinosaur model supplier to create the Para, so unfortunately you'll not find it in the game yet. At the beginning of this journey, it was my goal to be able to produce a playable build at any time upon demand and it has worked very well so far, meaning I can actually provide updates in a very regular fashion when making changes. Also, at the moment you'll find a few areas that are boring and you just have to run through. I will make it more interesting and engaging and will break things up a bit more. If you feel like you need to advance, just use the first person mode as you'll run faster and have almost no max slope limit. You'll find first person works best in some situations, in other third person works better. Ideas are always welcomed but I'm still a beginner in game design, so I can't promise to create complex situations (just yet)

Installation

Download and unzip the file and just open the Trespasser HD Remake executable."

Notes

See the latest release post about changelog and other important information: Forum Topic

This project has be canceled and is no longer worked on. Final release was on May 31st, 2022 (v22m5vE).

BeamNG - The Summit

Explore the Summit level from Trespasser within BeamNG! Due to the nature of it, it's generally only suitable for helicopters only.

Features:

  • Terrain had a mesh smooth placed on it to allow for improved drivability.
  • Ambient sound effects from the original game.
  • Textures upgraded via Giga Pixel for better fidelity.

Known issues:

  • No dinosaurs :`(

 

BeamNG - Ascent 2

Explore the Ascent (Part 2) level from Trespasser within BeamNG!

Features:

  • Terrain had a mesh smooth placed on it to allow for improved drivability.
  • Ambient sound effects from the original game.
  • The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.

Known issues:

  • No dinosaurs :`(

 

BeamNG - Ascent 1

Explore the Ascent (Part I) level from Trespasser within BeamNG!

Features:

  • Terrain had a mesh smooth placed on it to allow for improved drivability.
  • Ambient sound effects from the original game.
  • The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.
  • Many textures enhanced with Gigapixel for improved detail.

Known issues:

  • No dinosaurs :`(

 

BeamNG - The LAB

Explore the Lab level from Trespasser within BeamNG!

Features:

  • Terrain had a mesh smooth placed on it to allow for improved drivability.
  • Ambient sound effects from the original game.
  • The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.
  • Many textures enhanced with Gigapixel for improved detail.

Known issues:

  • No dinosaurs :`(

 

BeamNG - InGen Town

Explore the Town level from Trespasser within BeamNG!

Features:

  • Terrain had a mesh smooth placed on it to allow for improved drivability.
  • Ambient sound effects from the original game.
  • The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.

Known issues:

  • No dinosaurs :`(

 

BeamNG - Industrial Jungle

Explore the Industrial Jungle level from Trespasser within BeamNG!

Features:

  • Terrain had a mesh smooth placed on it to allow for improved drivability.
  • Ambient sound effects from the original game.
  • The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.

Known issues:

  • No dinosaurs :`(

 

BeamNG - Jungle Road

Explore the Jungle Road level from Trespasser within BeamNG!

Features:

  • Some textures enhanced with Gigapixel to allow for improved fidelity.
  • Terrain had a mesh smooth placed on it to allow for improved drivability.
  • Ambient sound effects from the original game.
  • The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.
  • I modified the Monorail towards the end to allow it to be used for traversing the final section. I have also included the original monorail. By default, the "stunt" monorail is visible. You can re-enable the original monorail by going into the map editor, hiding the stunt one and then unhiding the original monorail. You may need to rebuild collisions by clicking edit, then rebuild collisions.

Known issues:

  • No dinosaurs :`(

 

BeamNG - Beach

Explore the Beach level from Trespasser within BeamNG!

Features:

  • Some textures enhanced with Gigapixel to allow for improved fidelity.
  • Terrain had a mesh smooth placed on it to allow for improved drivability.
  • Ambient sound effects from the original game.
  • The original forest made by Dreamworks Interactive has been completely replaced and remade from the ground up with BeamNGs forest system. This allows for far more trees than the original game.

Known issues:

  • Sometimes when driving over tiny rocks, it can puncture the tyres. I've moved as many of these away from the main road as I could to avoid sudden punctures.
  • No dinosaurs :`(

 

BeamNG - Pine Valley

Explore the cut Pine Valley level from Trespasser within BeamNG!

Features:

  • Multiple spawn points so you can visit various points of interest with ease.
  • Some textures enhanced with Gigapixel to allow for improved fidelity.
  • Terrain had a mesh smooth placed on it to allow for improved drivability.
  • I've added the helipads from the demo version of the level for use with helicopters if BeamNG ever gets working ones in the future.

Known issues:

  • Sometimes when driving over tiny rocks, it can puncture the tyres. I've moved as many of these away from the main road as I could to avoid sudden punctures.
  • No dinosaurs :`(

Level originally ported from the leaked build 96 engine of Trespasser to the final retail engine by Glitchhunter09 of trescom.org.

 

 

 

Trespasser 2020: A Trespasser Modding Starter Kit - Menu Only

This is a download of the menu used in the "Trespasser 2020: A Trespasser Modding Starter Kit".

"And for those who might be interested in installing the new menu alone without any levels or engines."

Fan Sent CD-ROM From Developers

This is the contents of a CD that was sent from an unknown Trespasser developer to our forum user Marty_Bones, possibly back in 1997.

The contents include:

  • One Trespasser art (Higher resolution that we previously had!).
  • A scan of the CGW (Computer Gaming World) cover of the March 1997 issue (Earliest known proper Trespasser preview).
  • Two sound effects of Raptor Growl and Raptor Breath dated 1996.
  • Movie trailers for Jurassic Park and Lost World: Jurassic Park.

NNHD Trespasser Textures - Standard Version

A high definition texture pack for Trespasser to take advantage of CE's hardware texture override feature up scaled by isolt using a range of source material and techniques.

Standard version is 4x resolution (16x pixel count) in 24bit colour.
Light version (for more demanding levels or less capable hardware) at 2x resolution (8x pixel count) with some less important textures removed, and some particularly large in game textures at 4x.

Changelog

v2.2
Keycards and readers now moved to level specific folders.

Notes

Requires the CE patch.

NNHD Trespasser Textures - Pine Valley

A high definition texture pack for Trespasser to take advantage of CE's hardware texture override feature up scaled by isolt using a range of source material and techniques.

This pack is for textures used in the Pine Valley (build 96) level. These are standard version (4x resolution) and not light (2x resolution).

Notes

Requires the CE patch.

NNHD Trespasser Textures - Light Version

A high definition texture pack for Trespasser to take advantage of CE's hardware texture override feature up scaled by isolt using a range of source material and techniques.

Standard version is 4x resolution (16x pixel count) in 24bit colour.
Light version (for more demanding levels or less capable hardware) at 2x resolution (8x pixel count) with some less important textures removed, and some particularly large in game textures at 4x.

Changelog

v2.2
Keycards and readers now moved to level specific folders.

Notes

Requires the CE patch.

TPass_QuikShot

A simple game, but I guess somewhat fun. You have 25 shots to take at 20 random targets that pop into view. They're visible for but a short second or so (the smaller ones are worth more points, though harder to hit).

[Easy/Hard mode has been added]

If you get to 1000 points before your 25 shots are done, you'll get a chance to shoot at a flying petradon. That's worth 200 points. That will continue the game with 25 more shots available. Next plateau is 2400, then 3600, 4800, 6000 and so on. . .

There are special targets for October, November, December, and for April and March. For those who know of it, Christmas in July also has the same targets as that of December.

The background is from Enigma's Level 'Christmas Crisis'. The dinosaurs are mostly tresops dinos. Images for special targets were gathered around the web. I have no idea who to give credit to, but I do appreciate their artsy talents. Most of the audio is derived from Trespasser itself -

Well, that's all, folks. Hope y'all get a little enjoyment from it. It's just a little something from the old tresop's team.

HangMan

A HangMan game created by Rebel.

PC Journal

Basic Journal (or, if you prefer the term, Diary) for pc windows. Ability to create your own custom cover, trespasser fans. ;)

Latest version: 4.0.1.6

Store_A_Pic

Store_a_Pic is a program designed to store (or pack) images into a singe database, not only to alleviate clutter, but also to prevent erroneous deletion of an image(s). Although its primary purpose is storage, the images stored can also be viewed by this program, as well as exported, either as a single file or through mass export of all saved images. Single file, or mass deletion of stored images is also a function of this program. Thumbnails of images may also be exported, along with print image. Supported formats: bmps, jpgs, gifs and png files.

Latest version: v1.0.2.2

15 Slide Puzzle

Technically, this isn't Trespasser related software, though screenshots from the game can be used as the puzzle-board. (supports, bmps, gifs, jpgs and png files)

Changelog

v1.0.2.4

Added support for .png image files.
Help files updated

v1.0.2.3

Added Magic Squares (optional solution (see help files))
Tweaked Image dialog box (show all supported images)
Help files updated

Source Code

Source Code is available and can be downloaded here: 15SlidersPuzzlev1024SourceCode.zip

Christmas Sliders

The Christmas edition of Rebels fantastic Trespasser slider puzzle. A neat little Christmas treat for everyone.

Changelog

2014-12-24: v1.1 Released

Trespassing Tech Demo 1

s13n1's Tech Demo of his Trespasser project made in the CryEngine.

How To Play

Instruction on how to give this a try. This was tested on 2026-03-21 with the latest Windows 11 version by Tatu.

  • Download CryEngine v3.5.8 Build 2310 from Archive.org: CRYENGINE Build PC V 3 5 8 2310 Freesdk (the CRYENGINE_Build_PC_v3_5_8_2310_freesdk.zip file)
  • Unpack the download ZIP in a location of your choice.
  • Follow the instructions in the "Review" section of the download to create a Registry file to bypass the non-working login promt. (Open Notepad, copy the required text and save the file as "cryengine.reg"). Then run the created REG and say "Yes" when asked.
  • Download "Trespasser Tech Demo 1" and unpack the folder TechDemo1 "to "YourCryEngineFolder/GameSDK/Levels/Singleplayer".
  • Navigate to YourCryEngineFolder/Bin32 then from that folder run Editor.exe (Editor.exe from Bin64 did not start for me).
  • On the top left go to file>open and navigate to the TechDemo1 level's folder and open the appropriate file.
  • If you run into performance issues refer to s13n1's performance guide on his blog: Trespassing - Demo Level Info (Wayback Machine)

Trespasser: Anne And Hammond's Audio Adventure - Transcript

The transcript of "Trespasser: Anne And Hammond's Audio Adventure".

Trespasser: Anne And Hammond's Audio Adventure

Similar to LtSten's Anne's Audio Adventure, but this time he is including Hammond's voiceovers and follow a more Trespasser-canon path.
Transcript can be downloaded here: Transcript

Anne's Audio Adventure

Anne's Audio Adventure was made by LtSten in the spirit of Jurassic Time. It follows the same theme but with Anne instead of Hammond. This is an early version of the "Anne And Hammond's Audio Adventure" project.

Tatu's Menu Pack

An overall layout change the of the in-game menus.

Jurassic Park Black Opps

The-Odd-Fathers Jurassic Park RPG. Also a submission to the 2003 TresCom Contest.

"JPBO is a single played Pokemon/Final Fantasy style RPG. Theres not muck in the way of character interaction or EXP building. Its ore about battleing dinosaurs and follwing the story. This or any of the games I design arn't designed for graphics but for gameplay and to fulfill the gaming needs of movie fans everywhere".

Dinosaur_Neill's Desktop Theme

Dinosaur_Neills submission to the 2003 TresCom Contest.

Notes

Meant to be used with "Microsoft Plus! For Window XP". But it is recommended to manually customize Windows to use the included files as the theme otherwise requires you to modify the "theme" file, as well as it relying on files from other themes not included in download.