Cory Broad’s exciting new vision of Jurassic Park and Trespasser springs to life in a new demo available for all to explore! Check out the Facebook page and click on “Play Game” near the top to be taken to the demo download. If you like what you see, be sure to support Cory by funding his Kickstarter campaign!
Check out this exclusive interview with Mark Stutzman! Anyone who grew up in the early 90s when Jurassic Park came out will likely remember the unforgettable illustrations Mark covered the McDonald’s drink cups with. Here you can see for the first time two of them in full! And get a unique behind the scenes perspective on the making of them, as well as other unique projects! Remember the old film one last time before venturing into the new with Jurassic World!
During the past few months we received a lot of complaints of people having trouble with our forum registration. As it turned out, the email server we had been using was shut down by the host without any notification. Upon notice, we fixed it immediately, but we sincerely apologize for the trouble it may have caused. The forum has always been very welcoming to newcomers, so if you happened to be a viction, please retry today!
Ho,ho,ho… I know that this may seem as a pretty lame intro to an awesome post, but what can I say: i am a sucker for the festive spirit. It has been yet another incredible year here at TresCom. We have seen new fan projects such as the incredible Trespassing, a CryEngine Total Conversion, an entire rebuild of the entire Trespasser source known as Trespasser CE (I know what you are thinking and yes – it does add new shiny effects to the old Trespasser Engine!), several incredible interviews with Austin Grossman and Scallenger and then there was JP:Aftermath, an incredible port to the Unity-Engine.
There were other Jurassic Park news, of course: Jurassic World is happening and wowed us with an oddly inaccurate version of Andy from Parks and Recreation riding with a gang of velociraptors. I know, we were thinking the same thing, but hey – there will be dinosaurs, so we are still psyched! On a sad note, however, John Hammond (Sir Richard Attenborough) passed away in August this year. He was an incredible actor and director – and he will be truely missed by all of us.
To leave you on a happy note, it just so happens that JP:Aftermath released a christmas video to hit you over the head with the right christmas mood:
Merry christmas, everyone!
What can I say… I am excited!
As if the recent Austin Grossman interview wasn’t enough, Canned Air Podcast spoke out to the creator of Jurassic Time, Derrick Davis (also known as Scallenger). I stuck around for the entire awesome episode (and also contributed a fairly scary Jurassic Park intro audio), but its around the 34 minute mark that Jurassic Time is discussed. I also briefly mention my upcoming novel Retcon Ride, at around the 1 hour and 4 minute mark.
This is some hot stuff! s13n1 released a first Tech Demo to the amazing Trespassing Trespasser Total Conversion. The game is based on the Cry Engine and wows us with some amazing graphics. For installation, follow s13n1’s instructions on his own website. The tech demo requires the Cry Engine, which is available free of charge here.
And now to you: In order to get as many people to play this, we’re in the need of a helpful quick & dirty installation instruction & screenshots. Are you up to the challenge? Then add your contributions in the comments below.
Community-member awesome24712 just posted these nifty installation instructions:
- Download CryEngine here, put it inside its own folder wherever you have space: http://www.crydev.net/dm_eds/download_detail.php?id=4
- Extract the .zip into that folder.
- Download the level here and put it in YourCryEngineFolder/GameSDK/Levels/Singleplayer : http://www.trescom.org/download/downloads/misc/TechDemo1.rar
- Extract the level’s .zip into that folder.
- Navigate to YourCryEngineFolder/Bin32 or YourCryEngineFolder/Bin64 depending on what setup you have, then from that folder run Editor.exe
- On the top left go to file>open and navigate to the level’s folder and open the appropriate file.
- If you run into performance issues refer to s13n1’s performance guide on his blog: http://trespassingpetrolia.com/2014/06/30/demo-level-info/
Did this work out for you? Have a helpful advice to other people downloading the beta? Please let us know in the comments below!
On August 24th, the incredibly talented Richard Attenborough passed away at 90 years old. Richard starred in numerous films in his career, and even directed some; winning Academy Awards. But at TresCom we all knew him best as John Hammond from the Jurassic Park films. He ended up reprising his role for Trespasser, recording over half an hour of dialogue for the game from a script by Austin Grossman. Anyone who has played Trespasser will remember his dialogue very well, popping up at precise moments to give players wonderful bits of backstory and even a hint or two. He also effortlessly made us feel for the character and understand him in a way the films never could. He truly made the experience feel authentic and enjoyable.
My site, Jurassic Time, which hosts an audiobook-like program of his Trespasser dialogue, has dedicated a new page to Richard Attenborough. It sheds some light on who he was, and how he will always be remembered. It includes some personal thoughts of my own. Keep his “lost” performance alive by spreading Jurassic Time with others.
Everyone here at TresCom are saddened by this loss. But he shall never be forgotten by any of us.
Lee Arbuco, a new member on the forums, has been working on a new patch for Trespasser which adds in DirectX 9, OpenAL, improved compatibility on newer versions of Windows, increased stability, dinosaur activities that were removed from the retail game, and a whole lot of new and improved functions… the most beautiful change in my opinion is the water refraction. Here’s an example image of what the improved graphics look like:
Users also note a doubling of FPS, with levels that retail Trespasser had severe stuttering issue now running smooth and crash free.
Current progress is focusing on adding support for levels using ActionTypes created by BigRed in the ATX patch.
Read the thread on the forum to download and see the list of new features: