What can I say… I am excited!
Featured: Friday, 4th February 2005
What can I say… I am excited!
As if the recent Austin Grossman interview wasn’t enough, Canned Air Podcast spoke out to the creator of Jurassic Time, Derrick Davis (also known as Scallenger). I stuck around for the entire awesome episode (and also contributed a fairly scary Jurassic Park intro audio), but its around the 34 minute mark that Jurassic Time is discussed. I also briefly mention my upcoming novel Retcon Ride, at around the 1 hour and 4 minute mark.
This is some hot stuff! s13n1 released a first Tech Demo to the amazing Trespassing Trespasser Total Conversion. The game is based on the Cry Engine and wows us with some amazing graphics. For installation, follow s13n1’s instructions on his own website. The tech demo requires the Cry Engine, which is available free of charge here.
And now to you: In order to get as many people to play this, we’re in the need of a helpful quick & dirty installation instruction & screenshots. Are you up to the challenge? Then add your contributions in the comments below.
Community-member awesome24712 just posted these nifty installation instructions:
- Download CryEngine here, put it inside its own folder wherever you have space: http://www.crydev.net/dm_eds/download_detail.php?id=4
- Extract the .zip into that folder.
- Download the level here and put it in YourCryEngineFolder/GameSDK/Levels/Singleplayer : http://www.trescom.org/download/downloads/misc/TechDemo1.rar
- Extract the level’s .zip into that folder.
- Navigate to YourCryEngineFolder/Bin32 or YourCryEngineFolder/Bin64 depending on what setup you have, then from that folder run Editor.exe
- On the top left go to file>open and navigate to the level’s folder and open the appropriate file.
- If you run into performance issues refer to s13n1’s performance guide on his blog: http://trespassingpetrolia.com/2014/06/30/demo-level-info/
Did this work out for you? Have a helpful advice to other people downloading the beta? Please let us know in the comments below!
On August 24th, the incredibly talented Richard Attenborough passed away at 90 years old. Richard starred in numerous films in his career, and even directed some; winning Academy Awards. But at TresCom we all knew him best as John Hammond from the Jurassic Park films. He ended up reprising his role for Trespasser, recording over half an hour of dialogue for the game from a script by Austin Grossman. Anyone who has played Trespasser will remember his dialogue very well, popping up at precise moments to give players wonderful bits of backstory and even a hint or two. He also effortlessly made us feel for the character and understand him in a way the films never could. He truly made the experience feel authentic and enjoyable.
My site, Jurassic Time, which hosts an audiobook-like program of his Trespasser dialogue, has dedicated a new page to Richard Attenborough. It sheds some light on who he was, and how he will always be remembered. It includes some personal thoughts of my own. Keep his “lost” performance alive by spreading Jurassic Time with others.
Everyone here at TresCom are saddened by this loss. But he shall never be forgotten by any of us.
Lee Arbuco, a new member on the forums, has been working on a new patch for Trespasser which adds in DirectX 9, OpenAL, improved compatibility on newer versions of Windows, increased stability, dinosaur activities that were removed from the retail game, and a whole lot of new and improved functions… the most beautiful change in my opinion is the water refraction. Here’s an example image of what the improved graphics look like:
Users also note a doubling of FPS, with levels that retail Trespasser had severe stuttering issue now running smooth and crash free.
Current progress is focusing on adding support for levels using ActionTypes created by BigRed in the ATX patch.
Read the thread on the forum to download and see the list of new features:
Jurassic World is the new Jurassic Park movie coming out next year, but so far TresCom has been rather silent on the whole thing, aside from the contents of the thread on the forums. Well, today I have something to share that I found myself and shared with a few other sites already, and those sites have already broken the news, but felt to share it on TresCom for those who want to see it here. I will warn you, what I found contains SPOILERS but will be an absolute treasure for recreating Jurassic World in Trespasser in the future, hence its relevance here. It’s the perfect reference image, the kind of thing you’ll only think you’ll see in dreams.
After going on a whim to see if one of the major satellite imagery companies managed to snag a shot of the set of Jurassic World on the parking lot of the abandoned Six Flags, New Orleans, I managed to stumble upon an image of the set from May 26, 2014 showing the set pretty much completed.
The image is hosted by TerraServer at this address: Spoiler-Image 1 Spoiler warning, though, as some features WILL spoil scenes from the movie.
Here’s a copy of the image from the preview page for high resolution downloads: Spoiler-Image 2
Let’s play have become a common thing on that space you know as the interwebs. A particularly nice one recently popped up in which “The Gaming Beaver” gives Trespasser another run for the money
I really love these, so if you happen to have a let’s play of your own – let us know in the comments below 🙂
This is long overdue: s13n1 sent us an amazing set of screenshots from his recent work on the Trespasser Cry-Engine Total Conversion. AND.IT.LOOKS.STUNNING!
I am honestly speechless how good everything looks with a modernized engine. The screenshots reimagine the infamous Trespasser demo that we have played for countless hours in the past. If you haven’t played the original demo just yet, make sure to grab the files here.
We really hope that we can lay our own hands on this baby, soon! In the meanwhile: who’s up for the challenge of finding the corresponding locations from the screenshots? Post your picture in the comments below.
Poor Trespasser get’s hardly any love from the authors of cracked.com, who recently took it upon themselves to point out hilarious attempts at video game realism. As Cracked, one of our favorite time-wasters on the web, puts it:
Trespasser is a shooting game, but without cross hairs to help you aim and interact with the world, because even though those are staples of the genre, they’re just so silly and unrealistic. Instead, in what can only be described as the spiritual predecessor to QWOP, the game forces you to press several keys simultaneously in order to control the position and rotation of your arm and wris
You can read the full article here.
Oh cracked, how can you stab us in the back like this… Either way: undeserving or rightfully on the list – let us know what you think! 🙂